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volumetric medium texturing not working

PostPosted: Fri Jul 19, 2019 12:54 pm
by Pavlov
hello,
in this scene i've a big box wiht transmissive material and a medium node plugged in, and i get a nice volume fog effect.
1.jpg

Now i'd like to have it a density variation in volume so i plug a map in Medium but nothing happens.
To keep it simple i tried a check texture, which is B/W so effect should be strongly noticeable. If i apply the map to Volume Box's material we see it's correctly sized and placed:
3.jpg

so i would expect a visible effect on volumetrics but nothing happens, no matter where i plug the node.
2.jpg


Is there a way to texturize density/scattering ?

thanks
Paolo

Re: volumetric medium texturing not working

PostPosted: Sat Jul 20, 2019 9:55 am
by AndyM1969
Are you plugging the volume into the object surface material?

Re: volumetric medium texturing not working

PostPosted: Sun Jul 21, 2019 4:59 pm
by Pavlov
Yes, unsing a 100% transmissive material and plugging a medium there will give you a "fog box" like the one you see.
Better than medium into Rendertarget since you can control it's position and distance to camera - i.e. in this case i need fog to start at a given distance from camera and you cannot get this effect with Render target Medium.
Problem is it seems you cannot set local density/scatter, if you plug any map there it sill not obey to the map.

Paolo

Re: volumetric medium texturing not working

PostPosted: Mon Jul 22, 2019 2:57 pm
by dsol21
Are you using the actual Octane volumetric object to create this textured fog? As in - adding an Octane Fog Volume object - under the Custom Objects in item properties. If you do, then a texture node is available (that takes in standard Lightwave procedural textures) for the density

Re: volumetric medium texturing not working

PostPosted: Mon Jul 22, 2019 9:22 pm
by Pavlov
Hi,
no i'm using a box with a simple transparent material and a medium plugged into material.
I saw the volumetric object, i'll give it a try, thanks !
Paolo

Re: volumetric medium texturing not working

PostPosted: Tue Jul 23, 2019 1:50 pm
by AndyM1969
Yeah, use the volume object, make sure you triangulate the polygons in modeller, and you can plug Lightwave native procedurals for your texture.