How to use Baked surfaces within Octane?

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How to use Baked surfaces within Octane?

Postby ruuterdetuuter » Wed Jul 10, 2019 1:23 pm

ruuterdetuuter Wed Jul 10, 2019 1:23 pm
Hi,

I'm having a visual here of a living room which needs a small animation / flythrough.
So I thought, instead of throwing a lot of samples at the room for 500 frames, let's just bake it!
And I have to say this works brilliantly in Octane.

But here comes the question, How do I use the baked textures in Octane? Just throwing the textures on the selected (Glossy) surfaces doesn't do the job, since the scene still needs lights to be visible. I tried eleminate the lights and make the surfaces bright to show up the baked textures (with blackbody emission), but this obviousely doesn't work...

Finally I used the Lightwave native render to do the job, and this works fine, I can just set the luminosity to 100, put on the baked texture and this way I can turn off all the lights and the scene shows exactly like in Octane. But it misses some of the reflections Octane does so well...

So, does anyone has an idea on how to pull this off in Octane?
Thanks in advance,

Ruud
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Re: How to use Baked surfaces within Octane?

Postby juanjgon » Sat Jul 13, 2019 3:37 pm

juanjgon Sat Jul 13, 2019 3:37 pm
Hi,

I suppose that you could use a setup like this one, using the texture emission node.

Thanks,
-Juanjo
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2019-07-13 17_22_17-Window.jpg
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Re: How to use Baked surfaces within Octane?

Postby baltort » Mon Jul 15, 2019 8:45 am

baltort Mon Jul 15, 2019 8:45 am
I would try something like Juanjo suggests, but maybe try connecting the baked texture to the Efficiency pin rather than the Distribution pin?

Cheers,

James.
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