one of the best feature in lw 2019 is the smoothing groups and I'm using it a lot because I avoid to divide my object only to stop the smoothing.
I thought in Octane the smoothing groups work great because in IPR the render is perfect, as I see in native and in openGL.
The problem is the final render (F9, or F10, or screamernet). The smoothing groups don't exist.
There is a way to resolve this issue?
I attach a couple of images to show what happens in the final render, you can see a simple object with some sm.gr. assigned. IPR is ok, F9 is a disaster.
Thank you for the help.