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Re: Volumetric Lights in 2018 Octane

PostPosted: Wed Jul 31, 2019 3:30 pm
by scooternva
Fascinating, and an elegant Octane node-centric solution. I for one am looking forward to trying this out! Thanks for the sneak peek.

Re: Volumetric Lights in 2018 Octane

PostPosted: Thu Aug 01, 2019 11:12 am
by AndyM1969
Alright! Excellent prgress Juanjo and thank you for keeping us informed, keep at it man, you can do it.

Re: Volumetric Lights in 2018 Octane

PostPosted: Thu Aug 01, 2019 5:01 pm
by juanjgon
First spectron light rendered inside LightWave ;)

Thanks,
-Juanjo

Re: Volumetric Lights in 2018 Octane

PostPosted: Tue Aug 06, 2019 8:51 am
by Lewis
juanjgon wrote:First spectron light rendered inside LightWave ;)

Thanks,
-Juanjo


Great to see that Juan, thanks for update.

BTW you have small typo there

"Enable Ban Doors" should be "Enable Barn Doors", you are missing "r" letter :).

Re: Volumetric Lights in 2018 Octane

PostPosted: Wed Aug 07, 2019 4:04 pm
by AndyM1969
Any more progress Juanjo?

Re: Volumetric Lights in 2018 Octane

PostPosted: Wed Aug 07, 2019 4:23 pm
by juanjgon
I'm still working on it. I have several problems with the interactivity of the light nodes in the IPR that I'm trying to fix.

Thanks,
-Juanjo

Re: Volumetric Lights in 2018 Octane

PostPosted: Fri Aug 09, 2019 10:13 am
by juanjgon
Ok. This feature is almost ready. I only need to add the code to see something about the position and orientation of these lights in the viewports and I'll release a new build with it to check how it works.

Thanks,
-Juanjo

Re: Volumetric Lights in 2018 Octane

PostPosted: Fri Aug 09, 2019 3:30 pm
by scooternva
Very exciting! Thanks for the update.

Re: Volumetric Lights in 2018 Octane

PostPosted: Sat Aug 10, 2019 4:13 pm
by juanjgon
Hi,

The new 2019.1.0.1 plugin build has just been released including the spectron volumetric spotlights feature.
viewtopic.php?f=36&t=72228

Thanks!
-Juanjo

Re: Volumetric Lights in 2018 Octane

PostPosted: Sun Aug 11, 2019 12:36 pm
by Lewis
Thanks for quick update Juan, great to see it working. You forgot to correct Ban Doors typo :)