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PostPosted: Thu May 23, 2019 8:03 am
by scratch33

I'm trying to use anisotropy on a circular model.

The first render is made with anisotropy off, with a procedural on bump.
How to replicate this with anisotropy, without bump?
On the second image I use anisotropy with the same circular procedural on roughness and rotation. But it seams not working.

what am I doing wrong?