OctaneRender 2018.1 LightWave Production build 2018.1.0.7

Forums: OctaneRender 2018.1 LightWave Production build 2018.1.0.7
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Re: OctaneRender 2018.1 LightWave Production build 2018.1.0.7

Postby pryzm » Tue Apr 16, 2019 11:15 pm

pryzm Tue Apr 16, 2019 11:15 pm
This may seem strange, but has anyone had any issues with too many lights in a scene affecting displacement? I don't usually use a ton of lights, but if I have only two (and the obligatory LW light) the displacement on an object works fine. If I add or clone one light the object disappears (not just displacement off, but object is completely gone).

Any one run into this?

thanks!
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Re: OctaneRender 2018.1 LightWave Production build 2018.1.0.7

Postby BorisGoreta » Wed Apr 17, 2019 12:04 am

BorisGoreta Wed Apr 17, 2019 12:04 am
For me displacement is not working if shape opacity of a light is set to 0%, set it to 100% and it should work.
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Re: OctaneRender 2018.1 LightWave Production build 2018.1.0.7

Postby pryzm » Wed Apr 17, 2019 7:58 pm

pryzm Wed Apr 17, 2019 7:58 pm
Thanks Boris, I do have the shape opacity set to 0, but strangely enough, I added some instances to other unrelated geometry and the problem resolved. Was really weird...Don't know what I can even say that fixed it. Was an immediate fix too.

Thanks, I look at that next time and see if there is an issue.

thanks!

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