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OctaneRender 2018.1 LightWave Production build 2018.1.0.7

PostPosted: Fri Mar 29, 2019 8:09 pm
by juanjgon
Hi,

This is the latest stable release of the OctaneRender™ 2018.1 for LightWave™ plugin version 2018.1.0.7, available for LightWave 11.6, 2015.3, 2018.0 and 2019.0 Windows x64 and OSX. This build has been compiled using the Octane 2018.1 core.

New features
To learn more about the new features and improvements of OctaneRender 2018.1, please check out the 2018.1 release post, but this a quick list of the main new features that have been added:

  • NV Link support on RTX 2080 and RTX 2080 Ti
  • Cryptomatte. Currently, in the LightWave plugin, the Instance ID is used also as Object ID due to its internal scene graph architecture.
  • Vertex Attributes in the mesh objects. New options in the Octane object properties custom object plugin to configure the attributes to be extracted.
  • New "Color Vertex Attribute" and "Float Vertex Attribute" nodes to retrieve the vertex attributes in the shaders.
  • Deep render passes.
  • Way less Volume Render Noise. New option in the kernels to disable this feature if the matching of the Octane v4 volumes is needed.
  • Direct Levelset surface rendering. New option in the Octane volumetrics custom object plugin to configure the OpenVDB rendering to work with SDFs and assign their Octane material nodes.
  • Scatter depth limiting (i.e. fast fog rendering)
  • Overall 5% faster than V4 stable (about 315 OB vs 298 OB in our tests)
  • Vectron (Vector Primitive)


Release 2018.1.0.7 Enterprise subscription license
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... ve_OSX.zip

Release 2018.1.0.7 Studio subscription license
https://render.otoy.com/customerdownloa ... n64_vr.zip
https://render.otoy.com/customerdownloa ... OSX_vr.zip

Release 2018.1.0.7 Demo
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip

Standalone 2018.1 Enterprise subscription version for the network rendering nodes
https://render.otoy.com/customerdownloa ... _1_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg


Release Notes:
=============================================
RELEASE 2018.1.0.7
=============================================

* PLUGIN FEATURES AND FIXES:

- New "Octane_Proxy" custom object plugin used to render .orbx files as proxy objects, including some basic viewports bounding box or points preview.

* OCTANE FEATURES AND BUGS FIXED:
- Fixed noise in shadow pass when using uniform color environment.
- Fixed there sometimes being dark pixels on the top left of the denoiser output.
- Fixed UV set 2 not working on displacement triangles.



Happy rendering,
Your OTOY Team

Re: OctaneRender 2018.1 LightWave Production build 2018.1.0.7

PostPosted: Fri Mar 29, 2019 8:13 pm
by juanjgon
Some notes about the new .orbx proxy feature:

- Don't try to add the "Octane_Proxy" plugin to a null object without enabling Octane first to avoid crashes. This problem has been fixed for the next build.
- The viewports proxy preview doesn't support the .orbx placement or scatter nodes yet.
- The animated .orbx files are not supported yet. LightWave is going to render always the first frame in this case.

We'll try to improve these limitations in the next builds!

Thanks,
-Juanjo

Re: OctaneRender 2018.1 LightWave Production build 2018.1.0.7

PostPosted: Fri Mar 29, 2019 9:59 pm
by BorisGoreta
This one is not working with network rendering.

Re: OctaneRender 2018.1 LightWave Production build 2018.1.0.7

PostPosted: Fri Mar 29, 2019 10:14 pm
by artecnl
Hi¡ I need to upgrade to all acces to get this build, right ?in the standard license?

Re: OctaneRender 2018.1 LightWave Production build 2018.1.0.7

PostPosted: Sat Mar 30, 2019 12:32 am
by promity
Thank's, but what happened with the Spectron, we have long been unable to touch it?

Re: OctaneRender 2018.1 LightWave Production build 2018.1.0.7

PostPosted: Sat Mar 30, 2019 2:20 am
by Goldorak
artecnl wrote:Hi¡ I need to upgrade to all acces to get this build, right ?in the standard license?


yes

Re: OctaneRender 2018.1 LightWave Production build 2018.1.0.7

PostPosted: Sat Mar 30, 2019 2:22 am
by pixym
BorisGoreta wrote:This one is not working with network rendering.

A production build without network rendering ? :shock:

Re: OctaneRender 2018.1 LightWave Production build 2018.1.0.7

PostPosted: Sat Mar 30, 2019 2:24 am
by Goldorak
BorisGoreta wrote:This one is not working with network rendering.


Subscription builds don't support network rendering other than in V4 (which we was a singular test). We may bring it back later. More details here: viewtopic.php?p=360442#p360442

Re: OctaneRender 2018.1 LightWave Production build 2018.1.0.7

PostPosted: Sat Mar 30, 2019 2:26 am
by Goldorak
promity wrote:Thank's, but what happened with the Spectron, we have long been unable to touch it?


Spectron and the new goemetric, volumetric and other procedural nodes are a bit more work for the plug-ins to hook up (as the inputs to the nodes can be dynamic and scripted - like OSL), but it should be coming soon to most plug-ins. Right now 2018.1 has he spotlight, but 2019.1 adds point lights and procedural geometric lights:

Re: OctaneRender 2018.1 LightWave Production build 2018.1.0.7

PostPosted: Sat Mar 30, 2019 4:47 am
by promity
Thanks. But please explain to me - Version 18.1.06 just worked well in my lw 2019.0.3, after the update I can’t make version 18.1.07 work. I enter my data that worked on the previous version (2018.1.06) - 'Could not find the required license or your subscription has expired'.
It seems I have long been confused in the types of licenses, etc.