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Bullet Dynamics

PostPosted: Wed Mar 27, 2019 5:47 pm
by artecnl
HiĀ” im doing a bullet dynamic animation, i have an objects and i set it to parts in bulletD i see the simulation fine in the layout but not the same in the IPR, is there a method to get righ results?

many ThanksĀ”

Re: Bullet Dynamics

PostPosted: Wed Mar 27, 2019 5:54 pm
by artecnl
Well, i was wrong again, i just uncheck the instance clone in Render Target node.

Re: Bullet Dynamics

PostPosted: Wed Mar 27, 2019 9:22 pm
by juanjgon
Yes, usually all these problems come from this feature. The instances must share the same base mesh, so if you instance LW clones that have deformations, all the clones are going to be rendered with the same shape in Octane.

Thanks,
-Juanjo