Bullet Dynamics

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Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Bullet Dynamics

Postby artecnl » Wed Mar 27, 2019 5:47 pm

artecnl Wed Mar 27, 2019 5:47 pm
Hi¡ im doing a bullet dynamic animation, i have an objects and i set it to parts in bulletD i see the simulation fine in the layout but not the same in the IPR, is there a method to get righ results?

many Thanks¡
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Layout™ NewTek LightWave 3D® 2019.0.2 (Win64) - cajad10.lws 27_03_2019 11_42_00 a. m..png
Layout™ NewTek LightWave 3D® 2019.0.2 (Win64) - cajad10.lws 27_03_2019 11_41_44 a. m..png
artecnl
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Re: Bullet Dynamics

Postby artecnl » Wed Mar 27, 2019 5:54 pm

artecnl Wed Mar 27, 2019 5:54 pm
Well, i was wrong again, i just uncheck the instance clone in Render Target node.
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Re: Bullet Dynamics

Postby juanjgon » Wed Mar 27, 2019 9:22 pm

juanjgon Wed Mar 27, 2019 9:22 pm
Yes, usually all these problems come from this feature. The instances must share the same base mesh, so if you instance LW clones that have deformations, all the clones are going to be rendered with the same shape in Octane.

Thanks,
-Juanjo
Computer Graphics Software Developer
Octane plugin development and support: LightWave and Houdini
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