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OctaneRender 2018.1 for LightWave Beta build 2018.1.0.6

PostPosted: Fri Mar 08, 2019 10:18 am
by juanjgon
Hi,

This is a new beta release of the OctaneRender™ 2018.1 for LightWave™ plugin version 2018.1.0.6, available for LightWave 11.6, 2015.3, 2018.0 and 2019.0 Windows x64 and OSX. This build has been compiled using the Octane 2018.1 RC6 core.

As with all experimental releases, please do not use this for production purposes. 2018.1 RC6 will expire in 60 days

New features
To learn more about the new features and improvements of OctaneRender 2018.1, please check out the 2018.1 release post, but this a quick list of the main new features that have been added:

  • NV Link support on RTX 2080 and RTX 2080 Ti
  • Cryptomatte. Currently, in the LightWave plugin, the Instance ID is used also as Object ID due to its internal scene graph architecture.
  • Vertex Attributes in the mesh objects. New options in the Octane object properties custom object plugin to configure the attributes to be extracted.
  • New "Color Vertex Attribute" and "Float Vertex Attribute" nodes to retrieve the vertex attributes in the shaders.
  • Deep render passes.
  • Way less Volume Render Noise. New option in the kernels to disable this feature if the matching of the Octane v4 volumes is needed.
  • Direct Levelset surface rendering. New option in the Octane volumetrics custom object plugin to configure the OpenVDB rendering to work with SDFs and assign their Octane material nodes.
  • Scatter depth limiting (i.e. fast fog rendering)
  • Overall 5% faster than V4 stable (about 315 OB vs 298 OB in our tests)
  • Vectron (Vector Primitive)


Release 2018.1.0.6 regular license
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... ve_OSX.zip

Release 2018.1.0.6 subscription license
https://render.otoy.com/customerdownloa ... n64_vr.zip
https://render.otoy.com/customerdownloa ... OSX_vr.zip

Standalone 2018.1 RC6 version for the network rendering nodes
https://render.otoy.com/customerdownloa ... C6_win.zip
https://render.otoy.com/customerdownloa ... _macos.dmg


Release Notes:
=============================================
RELEASE 2018.1.0.6
=============================================

* PLUGIN FEATURES AND BUGS FIXED:

- Fixed a crash in the material picker and other tools while working in complex scenes or with nodes affecting several materials.

* OCTANE FEATURES AND BUGS FIXED:
- Fixed "affects alpha" option of specular materials when "keep environment" is enabled (fixed the refraction pass being included in the environment in this case).
- Fixed caustic blur for clearcoat.
- Added sheen and coating bump and normal texture inputs.
- Renamed artistic IOR mode from "Default" to "Artistic".
- Implemented sheen and coating bump/normal mapping.
- Fixed visible on specular for universal material.
- Fixed specular material rendering incorrectly when given 0 roughness and Octane BRDF.
- Fixed vertex attributes causing a render failure when used with SSS.
- Fixed float vertex attributes causing render failure with displacement.
- Fixed planes sometimes getting rendered black if there are more than one.
- Fixed crash when opening import preferences for unsupported VDBs.
- Fixed log message when using Cryptomatte with disconnected material pins.



Happy rendering,
Your OTOY Team

Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.6

PostPosted: Fri Mar 08, 2019 10:28 am
by Mastoy
The Standalone 2018.1 RC6 version for the network rendering nodes is still not installing the render deamon, so network rendering is still not availaible :( :( :( :(

Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.6

PostPosted: Fri Mar 08, 2019 10:50 am
by sauloarruda
Hi Juanjgon, thanks for the update!
That bug of the third UV set stay the same way.
And about spectron volumetrics?

Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.6

PostPosted: Fri Mar 08, 2019 11:01 am
by juanjgon
Sorry, I'm still trying to figure out how to support the new volumetric light feature in this plugin. I hope to have it ready for the next build.

Thanks,
-Juanjo

Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.6

PostPosted: Fri Mar 08, 2019 11:40 am
by AndyM1969
Still no import for native octane scenes :(

Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.6

PostPosted: Fri Mar 08, 2019 11:44 am
by juanjgon
AndyM1969 wrote:Still no import for native octane scenes :(

I'm working on it right now ;)

Thanks,
-Juanjo

Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.6

PostPosted: Fri Mar 08, 2019 12:00 pm
by sauloarruda
HI, thanks for your reply. And about this bug of the third uv set is going to be fixed in the next build?

Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.6

PostPosted: Fri Mar 08, 2019 12:11 pm
by juanjgon
sauloarruda wrote:HI, thanks for your reply. And about this bug of the third uv set is going to be fixed in the next build?

I have reported it to the core devs, so yes, I suppose that it will be fixed at some point in along the next couple of builds.

Thanks,
-Juanjo

Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.6

PostPosted: Fri Mar 08, 2019 12:16 pm
by Mastoy
Juanjo, could you please just confirm that there's no way to have the render nodes working in this version with a regular license ?
I don't know if I'm missing something obvious :D

Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.6

PostPosted: Fri Mar 08, 2019 12:27 pm
by juanjgon
Mastoy wrote:Juanjo, could you please just confirm that there's no way to have the render nodes working in this version with a regular license ?
I don't know if I'm missing something obvious :D

I think that the Octane installer somehow doesn't have the network daemon files, but they are there in the .zip release, can you please check it?
https://render.otoy.com/customerdownloa ... C6_win.zip

Thanks,
-Juanjo