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Matte objects

PostPosted: Mon Mar 04, 2019 8:48 am
by Rainbow-3D
Hello,
there is a way to render matte objects (with different alpha options) as in lw native engine?
Thank you
bye

Re: Matte objects

PostPosted: Tue Mar 05, 2019 10:51 pm
by juanjgon
In Octane probably the best workflow to get masks is to render the scene grouping the objects in several layers, each one with its own alpha channel. You have more details in the docs:
https://docs.otoy.com/Lightwave3DH/Ligh ... Layers.htm

Hope it helps,
-Juanjo