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Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.4

PostPosted: Wed Feb 20, 2019 4:44 pm
by BorisGoreta
That is no problem actually, you just need to get Enterprise version and all GPUs and network nodes work.

Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.4

PostPosted: Thu Feb 21, 2019 8:41 pm
by sauloarruda
Hi, The bug of the third UV Set still persist in another way. If I plug the texture in the difuse channel is fine, but if I plug on the displacement channel some weird artifcats appear.

Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.4

PostPosted: Sat Mar 02, 2019 1:47 pm
by Mastoy
BorisGoreta wrote:That is no problem actually, you just need to get Enterprise version and all GPUs and network nodes work.


Nope :(
It works if you have a subscription license, not a regular :( :( :(