OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.3

Forums: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.3
Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.3

Postby juanjgon » Thu Jan 31, 2019 10:47 pm

juanjgon Thu Jan 31, 2019 10:47 pm
hkleton wrote:
juanjgon wrote:The spectron feature is not available in the SDK to support it in the plugin yet, but it will be available soon. The Opensubd issues should be fixed in this build. Does it still crash?

Thanks,
-Juanjo

Yesterday I tried to set subdiv to 1 instead of 0, instant crash when rendering.

Yes, sorry, this issue will be fixed in the next build.

Thanks,
-Juanjo
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Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.3

Postby pryzm » Mon Feb 04, 2019 7:39 pm

pryzm Mon Feb 04, 2019 7:39 pm
juanjgon wrote:
pryzm wrote:Probably already solve somewhere (but the search function on the forums won't let me find it), but when I load LW2019 it says, "Octane.dll is missing" Any idea why that might be occuring?

Thanks,

bruce


The Octane.dll file must be available in the same directory used by the plugin .p file, as you can find them in the release .zip file. Probably something is broken in your installation.

Thanks,
-Juanjo



Yeah, it's there. That's why the confusion. I would guess installation issues as well, but wanted to make sure (have erased, re-installed, removed, re-installed) it wasn't something else before I tried again.

thanks!

bruce



EDIT: For some odd reason, I had a .p file from octane v2? in the plugins directory. It was looking for a VERY old octane.dll. Sorry for the disruption. Thanks for the help!
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Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.3

Postby Mastoy » Mon Feb 04, 2019 9:03 pm

Mastoy Mon Feb 04, 2019 9:03 pm
Info : the lastest NVidia drivers (418.81) make this version of Octane crash, don't update !
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Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.3

Postby FrankPooleFloating » Mon Feb 04, 2019 11:58 pm

FrankPooleFloating Mon Feb 04, 2019 11:58 pm
Info : Thanks bro!
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Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.3

Postby KVNOODLES » Tue Feb 05, 2019 4:18 pm

KVNOODLES Tue Feb 05, 2019 4:18 pm
Mastoy wrote:Info : the lastest NVidia drivers (418.81) make this version of Octane crash, don't update !


Same issue here...

On the other hand, Octane 3.07 works well with the latest drivers.
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Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.3

Postby pryzm » Wed Feb 06, 2019 5:35 pm

pryzm Wed Feb 06, 2019 5:35 pm
KVNOODLES wrote:
Mastoy wrote:Info : the lastest NVidia drivers (418.81) make this version of Octane crash, don't update !


Same issue here...

On the other hand, Octane 3.07 works well with the latest drivers.


Yeah, Jules is working with NVIDIA to fix the update and will post as soon as available! Follow the FB Octane Render group for immediate updates, they have a pinned post where they will make the announcement.

bruce
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Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.3

Postby Carlos3D » Mon Feb 11, 2019 4:33 pm

Carlos3D Mon Feb 11, 2019 4:33 pm
Two things that would be great for us to have in future versions of Octane are:

1. Independent shader ball: So we work the materials without always using the IPR.

2. OpenGL in Octane, if we had Octane working with OpenGL so we could see the materials and textures outside the IPR.

I think this would help a lot in our workflow.
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Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.3

Postby Rainbow-3D » Mon Feb 11, 2019 7:06 pm

Rainbow-3D Mon Feb 11, 2019 7:06 pm
+1

Carlos3D wrote:Two things that would be great for us to have in future versions of Octane are:

1. Independent shader ball: So we work the materials without always using the IPR.

2. OpenGL in Octane, if we had Octane working with OpenGL so we could see the materials and textures outside the IPR.

I think this would help a lot in our workflow.
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