Texture environment: big issue with pitch rotation

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Texture environment: big issue with pitch rotation

Postby Rainbow-3D » Fri Jan 04, 2019 10:21 am

Rainbow-3D Fri Jan 04, 2019 10:21 am
Hello,
the Pitch rotation in texture environment doesn't work: it moves the texture on Y instead to rotate on P.
4.01.1 , 2018.1 and 3.08 have all the same problem (sorry, I'm new in octane and I found this issue now).

(Heading rotation works ok).

Another problem is using Octane ColorCorrect between the texture image and the texture envoronment node: it reset all the rotation of texture environment (H rotation and P rot... Y move[sigh]).

This second issue isn't so serious, I can do a color correction of the image in photoshop, but the first, the issue on P rotation, is a big problem to me.

Thank you
Bye
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Re: Texture environment: big issue with pitch rotation

Postby AndyM1969 » Sat Jan 05, 2019 10:32 pm

AndyM1969 Sat Jan 05, 2019 10:32 pm
Sounds like perspective correction is enabled, turn it off.
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Re: Texture environment: big issue with pitch rotation

Postby Rainbow-3D » Sun Jan 06, 2019 12:01 am

Rainbow-3D Sun Jan 06, 2019 12:01 am
AndyM1969 wrote:Sounds like perspective correction is enabled, turn it off.


No, it isn't enabled and I think that what you say is a very different thing. I'm talking only about the spherical texture used as environment.
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Re: Texture environment: big issue with pitch rotation

Postby juanjgon » Thu Jan 10, 2019 12:16 am

juanjgon Thu Jan 10, 2019 12:16 am
Hi,

I've been checking this feature and it is true that there is some kind of issue with the pitch rotation. I hope to know more about this problem soon to fix it for the next build.

Thanks,
-Juanjo
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Re: Texture environment: big issue with pitch rotation

Postby Lewis » Thu Jan 10, 2019 8:35 am

Lewis Thu Jan 10, 2019 8:35 am
Yes it is correct that Pitch rotation actually just moves environment -/+ Y currently but i had good use of that for moving HDRIs black ground slightly down to compensate on higher camera angles and not get black horizon. So although it should be fixed i'd like then that we have new feature called transform X/Y so we still can achieve that effect all around whole HDRI and not just P angle 'coz if it goes to proper Pitch rotation then one end will dip down while other will go up and we will get HDRI balck/grounds visible on reflections on the other side of render....

P.S. Same behavior happens in Physical SKY HDRI input pin.

cheers
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Re: Texture environment: big issue with pitch rotation

Postby Rainbow-3D » Thu Jan 10, 2019 11:25 am

Rainbow-3D Thu Jan 10, 2019 11:25 am
Yes Lewis, Y move is very useful, and for compatibility too can't simply fix the actual P rotation modifing the code, or all the old projects will render different and the Y move will disappear.
At this point better simply modify, in the node panel, the words "Pitch rotation" with "Y move", so nothing change in the rendering when open an old scene, and ADD a new feature (the right P rotation). Something like in the image I attach (of course the 2 rotations must be near, one after the other and Y move must be the last, but to make you understand what I mean with change only the words and not how works the node).

Lewis wrote:Yes it is correct that Pitch rotation actually just moves environment -/+ Y currently but i had good use of that for moving HDRIs black ground slightly down to compensate on higher camera angles and not get black horizon. So although it should be fixed i'd like then that we have new feature called transform X/Y so we still can achieve that effect all around whole HDRI and not just P angle 'coz if it goes to proper Pitch rotation then one end will dip down while other will go up and we will get HDRI balck/grounds visible on reflections on the other side of render....

P.S. Same behavior happens in Physical SKY HDRI input pin.

cheers
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Re: Texture environment: big issue with pitch rotation

Postby Lewis » Thu Jan 10, 2019 11:43 am

Lewis Thu Jan 10, 2019 11:43 am
Yes good idea, let's see what Juan can do about it.
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Re: Texture environment: big issue with pitch rotation

Postby juanjgon » Tue Jan 22, 2019 10:53 am

juanjgon Tue Jan 22, 2019 10:53 am
I've added this feature for the next 2018.1 plugin build.

Thanks,
-Juanjo
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Re: Texture environment: big issue with pitch rotation

Postby Lewis » Tue Jan 22, 2019 11:11 am

Lewis Tue Jan 22, 2019 11:11 am
Great thanks, can you downgrade/fix it to 4.01.2 maybe too ?
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Re: Texture environment: big issue with pitch rotation

Postby Rainbow-3D » Wed Jan 23, 2019 9:30 am

Rainbow-3D Wed Jan 23, 2019 9:30 am
REALLY THANKYOU!!!!!!!!!!!!!!
This helps me very very much!

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