Hi! This is a new beta release of the OctaneRender™ 4.0 for LightWave™ plugin version 4.00.0.16, available for LightWave 11.6, 2015.3 and 2018.0 Windows x64 and OSX. This build is compiled using the Octane 4.00 RC6 core, including some of its new features, like the lights linking or the new Universal material. The new UDIM node will be available in the next plugin build.
As with all experimental and test releases, please do not use this build for production work, and please note that we still classify this as an experimental release.
Important notes:
- NVIDIA Driver version 387 or higher is required on Windows and Linux, and any CUDA driver for Mac should work that supports CUDA 9.1.
- Octane no longer supports Fermi GPUs.
- When starting Octane for the first time, you'll see a window to download the cuDNN lib. Occasionally when we upgrade cuDNN, you may see this again at a later date. You can simply click Download and Octane will download the file needed. If you have any trouble with this process please let us know. If you need to, you can manually download the file and copy it into place next to the plugin .p file
For introductory material on V4, please see the https://render.otoy.com/forum/viewtopic.php?f=33&t=66013 and https://render.otoy.com/forum/viewtopic.php?f=33&t=68283
Release 4.00.0.16 regular license
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... ve_OSX.zip
Release 4.00.0.16 subscription license
https://render.otoy.com/customerdownloa ... n64_vr.zip
https://render.otoy.com/customerdownloa ... OSX_vr.zip
Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... C6_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg
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RELEASE 4.00.0.16 RC6
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* OCTANE BUGS FIXED:
- Fixed random failure of first synchronous tone-map task
- Reverted changes to the volume rendering in the direct lighting kernel when the AO mode is being used which were made in 4 RC 3. We will address the original problem and other volume render issues again in a future update.
- Lowered the minimum exposure of the camera imager node from 0.001 to 0.00001.
- Improved sheen of the universal, glossy and metal materials: In glossy and metal materials it was too bright and didn't conserve energy and in the universal material it was too dark/subtle.
- Improved handling of emitting primitives that have no area.
- Fixed missing statistics for emission primitive and instance counts.
- Fixed AI light crash when you scale an emitter down to 0.0f.
- Fixed resource leak every time the denoiser is disabled and enabled again.
- Fixed missing motion blur when an OSL camera is being used.
- Fixed incorrect inclusion of the environment in the denoised main pass if render layers are enabled and keep environment is on.
- Fixed number overflow in denoiser in certain situations.
- Fixed issue that coating and sheen channels of the universal material were missing in the reflection filter pass.
- Fixed partial shadow on ground planes when using the render layer shadows passes, if there is any light from the environment reaching the plane from below.
- Fixed render system freeze when a greyscale value texture is used as input of a displacement node.
- Fixed interactive region rendering not properly resetting the tone-map intervals. The tone-map interval is now also limited to 4sec when active.
- Trying to work around CUDA error 2 (out of memory) by using a different / slower method to clear GPU memory (see above).
Thanks,
-Juanjo