Hi Juanjo,
I resurrected this thread because I am trying to diagnose why motion blur is not tracking correctly in one of my scenes, and was wondering whether this advice from last year still holds true for OctaneRender 2019.1.4 and LightWave 2019.0.3:
juanjgon wrote:Well, first don't try to render with Octane a blur length greater than 100%, sometimes it might look like it works with deformations or instances, but probably the final render is not going to match the viewports or the LW native renderer.
In my scene, I have what are essentially headlights that I'm trying to smear to produce an effect like you'd see when filming cars on a freeway at night with a long shutter exposure (white streaks of light for the headlights, red streaks for the taillights). The problem I was running into when assembling the rendered frames in Adobe After Effects was "gaps" between each headlight streak because the vehicle was moving so fast that a blur less than 100% didn't close the gap between blurred headlight trails. To solve this issue I set motion blur to 200% to get nice long continuous streaks when the frames were assembled in AE, but now it looks like Octane is rendering the motion-blurred headlight streaks
in front of the actual headlight emitters, when they should be trailing the headlights. Is this due to setting MB > 100%, or is this something else (e.g., the "Shutter Open" setting, which is currently set to 0%)?
This also caught my eye:
juanjgon wrote:...please leave always the LW camera motion blur passes as 1, because for example, the instances motion blur is computed by the LW SDK taking this parameter into account, so the final motion blur in Octane is going to be shorter with more motion blur passes...
Forum user sjonsjine was using an earlier version of LightWave last year, because I don't see a "Motion Blur Passes" setting in LightWave 2019. I
do see a "Subframes" setting... is that the same thing? And more importantly, does the same advice apply (i.e., should Subframes always be set to 1)?
Thanks!
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