Laser ray

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Laser ray

Postby scratch33 » Thu Oct 04, 2018 12:12 pm

scratch33 Thu Oct 04, 2018 12:12 pm
Hi,

I need to simulate a laser ray passing through a lense. I have some issue simulating the foggy opacity of this ray. Any advice on how to do this?

Thanks
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Re: Laser ray

Postby frankmci » Thu Oct 04, 2018 4:24 pm

frankmci Thu Oct 04, 2018 4:24 pm
Are you trying to do it via actual light ray refraction, volumetric lighting, etc? I'm thinking it's probably faster and easier to just fake it with some geometry. Can you share a picture of the sort of effect you are trying to accomplish?
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Re: Laser ray

Postby FrankPooleFloating » Thu Oct 04, 2018 6:29 pm

FrankPooleFloating Thu Oct 04, 2018 6:29 pm
Yes Scratch. Fake it. imho, it would be a nightmare to get a physical laser beam in Octane. And fake beam would likely render waaaaaaaaaaay the hell faster than a real one.
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Re: Laser ray

Postby scratch33 » Thu Oct 04, 2018 8:06 pm

scratch33 Thu Oct 04, 2018 8:06 pm
Hi,
Thanks for the replie.
I need this kind of thinks. But the rays go through a mechanics part, then a glass tube.
I can't post scene at this time.

How do you fake this kind of effects?

Thanks for youre help.
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Screenshot_20181004-215931.png
Screenshot_20181004-220012.png
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Re: Laser ray

Postby frankmci » Fri Oct 05, 2018 10:43 pm

frankmci Fri Oct 05, 2018 10:43 pm
I think I'd probably use geometry to generate a matte pass for the beam, then use that matte to fake all the glow, transparency, speckles, etc. in post. If the beam needs to provide actual illumination in the scene, I'd do a separate pass with an emission material assigned to the beam geometry.
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