by FrankPooleFloating » Tue Oct 23, 2018 6:25 pm
FrankPooleFloating
Tue Oct 23, 2018 6:25 pm
Guys, please help. After about a year of doing mostly WebGL crap, I just got hit with a ton of renders and animations for a client... I need to hop on the Denoising Train, ASAFP, and get up to speed with this mofo!... And I have so little time for extensive research on all the ins and outs of denoising.. Some questions to start us off:
[1a] Should I absolutely disable one of my three 980Ti and dedicate it to Denoising?.. If so, would that entail disabling that GPU like so in: Plugin Options > GPUS > [GeForce GTX 980Ti] + [Use Priority], but have [Use Tonemap] + [Use Denoising] enabled, but then disabling Use Tonemap and Use Denoising in the two rendering GPUs?
[1b] Or, if everything will fit in GPUs while Denoising is enabled, should I use all GPUs - with everything enabled on all of them?.. Seems logical to me to use all if scenes will fit... Edit: My initial tests seem to yield faster denoised renders with all GPUs cooking, but since I have many, many hours of rendering ahead, I want to use the best methods possible. There must be a reason I have seen suggestions of dedicating a GPU to denoising, but this conflicts with my testings. WTF? What am I missing?
[2] Should one still have Adaptive Sampling enabled at all in PT Kernel, when using denoising, or is that futile and/or redundant?
[3] Is it possible to see denoising whilst doing F9 renders? Works great in IPR > Beauty Denoised.. but maybe I am missing something to enable for seeing it during F9...
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles