OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.14 RC4

Forums: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.14 RC4
Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.14 RC4

Postby juanjgon » Wed Sep 19, 2018 9:09 am

juanjgon Wed Sep 19, 2018 9:09 am
3dworks wrote:there's a new OSX build which seems to fix all issues here... juanjo, can this be updated in the LW plugin as well? ;) thank you!

Do you know if the new fixed standalone is working fine on your system? I can send you the patched Octane libs by skype to see if they help with the plugin.

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.14 RC4

Postby 3dworks » Wed Sep 19, 2018 10:49 am

3dworks Wed Sep 19, 2018 10:49 am
juanjgon wrote:
3dworks wrote:there's a new OSX build which seems to fix all issues here... juanjo, can this be updated in the LW plugin as well? ;) thank you!

Do you know if the new fixed standalone is working fine on your system? I can send you the patched Octane libs by skype to see if they help with the plugin.

Thanks,
-Juanjo


yes the new version is working. i will get back later to you via skype - thank you!!
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
User avatar
3dworks
Licensed Customer
Licensed Customer
 
Posts: 294
Joined: Fri May 21, 2010 5:08 pm
Location: Berlin

Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.14 RC4

Postby FrankPooleFloating » Wed Sep 19, 2018 1:12 pm

FrankPooleFloating Wed Sep 19, 2018 1:12 pm
:? Juanjo pal, I had asked some stuff on page one...
Last edited by FrankPooleFloating on Wed Sep 19, 2018 5:29 pm, edited 1 time in total.
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
User avatar
FrankPooleFloating
Licensed Customer
Licensed Customer
 
Posts: 1669
Joined: Thu Nov 29, 2012 3:48 pm

Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.14 RC4

Postby lightvu » Wed Sep 19, 2018 3:07 pm

lightvu Wed Sep 19, 2018 3:07 pm
I have RC4 up and running now, & I have two questions.

- Are there any options for the denoiser feature? The only place I seem to come across that is for the Octane options on either of my GPU's.

- Where is the universal material node hidden?

Thanks in advance! Also, is anybody being a rebel and using these release candidates full time? ;)
lightvu
Licensed Customer
Licensed Customer
 
Posts: 94
Joined: Mon Nov 20, 2017 6:49 pm

Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.14 RC4

Postby juanjgon » Wed Sep 19, 2018 5:44 pm

juanjgon Wed Sep 19, 2018 5:44 pm
FrankPooleFloating wrote::? Juanjo pal, I had asked some stuff on page one...


Yeah, sorry. Let me think about it. At some point, a proper fully feature gradient node is going to be needed, but the problem is that unfortunately, the LW SDK doesn't have one, like all the other 3D packages :(

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.14 RC4

Postby juanjgon » Wed Sep 19, 2018 5:45 pm

juanjgon Wed Sep 19, 2018 5:45 pm
lightvu wrote:I have RC4 up and running now, & I have two questions.

- Are there any options for the denoiser feature? The only place I seem to come across that is for the Octane options on either of my GPU's.

- Where is the universal material node hidden?

Thanks in advance! Also, is anybody being a rebel and using these release candidates full time? ;)


All the denoiser options are available in the Camera Imager node. About the new material, it should be available with all the other Octane material nodes, but you must reinstall the Octane plugin after removing the Octane master plugin.

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.14 RC4

Postby lightvu » Wed Sep 19, 2018 6:07 pm

lightvu Wed Sep 19, 2018 6:07 pm
juanjgon wrote:
All the denoiser options are available in the Camera Imager node. About the new material, it should be available with all the other Octane material nodes, but you must reinstall the Octane plugin after removing the Octane master plugin.

Thanks,
-Juanjo


Yup. That's what I forgot to do. Thanks Juanjo.
I am hoping the Documentation will receive some love to accommodate all I'll have to learn about the new features? :)
lightvu
Licensed Customer
Licensed Customer
 
Posts: 94
Joined: Mon Nov 20, 2017 6:49 pm

Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.14 RC4

Postby juanjgon » Wed Sep 19, 2018 6:18 pm

juanjgon Wed Sep 19, 2018 6:18 pm
lightvu wrote:
juanjgon wrote:
All the denoiser options are available in the Camera Imager node. About the new material, it should be available with all the other Octane material nodes, but you must reinstall the Octane plugin after removing the Octane master plugin.

Thanks,
-Juanjo


Yup. That's what I forgot to do. Thanks Juanjo.
I am hoping the Documentation will receive some love to accommodate all I'll have to learn about the new features? :)


The updated docs with at least all the Octane 3.08 features should be ready in a couple of weeks, to later add all the new 4.0 stuff. I'm working on it as fast as I can ;)

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.14 RC4

Postby Vaultdweller » Wed Sep 19, 2018 11:51 pm

Vaultdweller Wed Sep 19, 2018 11:51 pm
For Mac, I can say I had several crashs, with more complex scenes I had Cuda Error 700, and rerolled to latest cuda driver and NVIDIA 387. ....05 for High Sierra 10.13.6,
I was able to reorganise materials, but no Movement in Layout, baking worked, not in the version before. But even with a 18k poly object and several Textures, also 8k Displacement
just killed my display. I mean all kind of textures and polycount failed to get workable for animation in layout. Still images worked until a few loading steps.

It worked well until the last nvidia update, hope they fixed that, did alot of tests past week and no config with success, definately one card for mac, is too much. Also need to cleaninstall Sierra on a SSD, put GPU in the middle, and using macs fancontrol to handle the heat. And open of course.
Got some nice progress, also working with the LW surfaces, one click to octane, but several GPUs needed I think, but the Standalone works well so far.

Edit: I installed the Standalone again, working again moving objects in layout, no crash since cuda update. Nice.
Vaultdweller
Licensed Customer
Licensed Customer
 
Posts: 2
Joined: Mon Apr 22, 2013 9:40 am

Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.14 RC4

Postby promity » Thu Sep 20, 2018 6:00 am

promity Thu Sep 20, 2018 6:00 am
I am very glad to confirm that everything works with the Nvidia driver version 411.93. It took a long time to reconfigure the overclocking parameters of the video cards, but in the end all three of my video cards of different versions work together on a new driver.
AMD Threadripper 1950X/64gb ram/RTX 3080 Ti + RTX 2070/Samsung SSD 870 EVO 500 gb/
Lightwave 3d
User avatar
promity
Licensed Customer
Licensed Customer
 
Posts: 363
Joined: Sun Dec 19, 2010 7:59 am
Location: Russia
PreviousNext

Return to Lightwave 3D


Who is online

Users browsing this forum: Google [Bot] and 12 guests

Fri Apr 19, 2024 5:58 am [ UTC ]