have you ever rigged a character that has 2 million polygons

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have you ever rigged a character that has 2 million polygons

Postby LightwaveGuru » Wed Jul 11, 2018 11:05 am

LightwaveGuru Wed Jul 11, 2018 11:05 am
have you ever rigged a character that has 2 million polygons? :)



rendering time is 9 sec per frame in full hd.

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Re: have you ever rigged a character that has 2 million polygons

Postby BorderLine » Wed Jul 11, 2018 12:27 pm

BorderLine Wed Jul 11, 2018 12:27 pm
Extra !!! With Denoiser ?
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Re: have you ever rigged a character that has 2 million polygons

Postby mstewart152 » Wed Jul 11, 2018 1:50 pm

mstewart152 Wed Jul 11, 2018 1:50 pm
I'm curious, did you use bones at all for rig?, or just parent pieces together?
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Re: have you ever rigged a character that has 2 million polygons

Postby PolderAnimation » Wed Jul 11, 2018 2:55 pm

PolderAnimation Wed Jul 11, 2018 2:55 pm
I am confused I thought you where becoming a writer....;).
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Re: have you ever rigged a character that has 2 million polygons

Postby LightwaveGuru » Wed Jul 11, 2018 4:58 pm

LightwaveGuru Wed Jul 11, 2018 4:58 pm
BorderLine wrote:Extra !!! With Denoiser ?


nope its V3.08.xx

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Re: have you ever rigged a character that has 2 million polygons

Postby LightwaveGuru » Wed Jul 11, 2018 4:59 pm

LightwaveGuru Wed Jul 11, 2018 4:59 pm
mstewart152 wrote:I'm curious, did you use bones at all for rig?, or just parent pieces together?


yes a full rig. (genoma human biped IK / FK) you have only to paint the weights for the parts...nothing special...

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Last edited by LightwaveGuru on Wed Jul 11, 2018 6:11 pm, edited 1 time in total.
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Re: have you ever rigged a character that has 2 million polygons

Postby LightwaveGuru » Wed Jul 11, 2018 5:00 pm

LightwaveGuru Wed Jul 11, 2018 5:00 pm
PolderAnimation wrote:I am confused I thought you where becoming a writer....;).



No. Gardener! I wrote Gardener! LOL :)

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Re: have you ever rigged a character that has 2 million polygons

Postby LightwaveGuru » Wed Jul 11, 2018 10:48 pm

LightwaveGuru Wed Jul 11, 2018 10:48 pm
little update V2




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Re: have you ever rigged a character that has 2 million polygons

Postby LightwaveGuru » Thu Jul 12, 2018 3:19 pm

LightwaveGuru Thu Jul 12, 2018 3:19 pm
little update V3

Here the "Camera Man" on a bike with a IK/FK Human Biped Rig with painted Weight Maps in combination with a bicyle automation. also works on a curve drive along a spline path. and yes. the steering wheel following than the path. the arms from the character following than the steering wheel.
the wheels following the speed of the pedal ring with the follower tool.(but you can also automate this via an expression.)



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