OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.8 XB3

Forums: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.8 XB3
Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.8 XB3

Postby juanjgon » Mon Jul 23, 2018 10:10 am

juanjgon Mon Jul 23, 2018 10:10 am
pixym wrote:I have an odd issue, Instances does not render ;-(
Has somebody noticed that ?

Please, check if you have the master objects enabled in the scene editor.

Thanks,
-Juanjo
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Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.8 XB3

Postby pixym » Mon Jul 23, 2018 6:30 pm

pixym Mon Jul 23, 2018 6:30 pm
Hello Juanjo,

Yes they are checked…
Work Station : MB ASUS X299-Pro/SE - Intel i9 7980XE (2,6ghz 18 cores / 36 threads) - 32GB - 2 GTX 1080 TI - Win 10 64
NET RENDER : MB Biostar TB250-BTC Pro - Celeron 2C/2T - Open "Mining" Rig - 2 RTX 2080 TI - Win 7
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Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.8 XB3

Postby pixym » Mon Jul 23, 2018 8:44 pm

pixym Mon Jul 23, 2018 8:44 pm
It seems to be okay right now. I had to Redraw…
Shame on me :o
Work Station : MB ASUS X299-Pro/SE - Intel i9 7980XE (2,6ghz 18 cores / 36 threads) - 32GB - 2 GTX 1080 TI - Win 10 64
NET RENDER : MB Biostar TB250-BTC Pro - Celeron 2C/2T - Open "Mining" Rig - 2 RTX 2080 TI - Win 7
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Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.8 XB3

Postby AndyM1969 » Sat Jul 28, 2018 8:39 pm

AndyM1969 Sat Jul 28, 2018 8:39 pm
XB4 coming soon?
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Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.8 XB3

Postby promity » Mon Jul 30, 2018 4:06 am

promity Mon Jul 30, 2018 4:06 am
Somebody faced with the fact that it is impossible to deactivate different video cards - the renderer always goes to all available GPUs in Octane 4 XB3?
At first I thought that the render only goes on one video card. But when I looked at the graphic of load of video cards - I saw that all GPUs participate in the render irrespective of which of them are activated in the plug-in settings.
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Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.8 XB3

Postby juanjgon » Mon Jul 30, 2018 9:26 am

juanjgon Mon Jul 30, 2018 9:26 am
promity wrote:Somebody faced with the fact that it is impossible to deactivate different video cards - the renderer always goes to all available GPUs in Octane 4 XB3?
At first I thought that the render only goes on one video card. But when I looked at the graphic of load of video cards - I saw that all GPUs participate in the render irrespective of which of them are activated in the plug-in settings.

Yes, this is bug on the plugin side. It will be fixed in the upcoming new plugin build with the Octane XB4 core.

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-Juanjo
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Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.8 XB3

Postby BorisGoreta » Mon Jul 30, 2018 4:11 pm

BorisGoreta Mon Jul 30, 2018 4:11 pm
Is that the reason I couldn't play Battlefield 1 properly while it was renderning ?


EDIT: no, GPU selection is working fine here.
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Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.8 XB3

Postby juanjgon » Tue Jul 31, 2018 8:32 am

juanjgon Tue Jul 31, 2018 8:32 am
BorisGoreta wrote:Is that the reason I couldn't play Battlefield 1 properly while it was renderning ?
EDIT: no, GPU selection is working fine here.

The GPUs selection works fine in the IPR, or if you switch the GPUs using the IPR or the preview window, but when you press F9/F10 usually all the GPUs are selected for rendering due to a bug that has been already fixed for the next build.

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Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.8 XB3

Postby royk » Sun Aug 05, 2018 8:49 pm

royk Sun Aug 05, 2018 8:49 pm
some texture maps can't come out
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Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.8 XB3

Postby BorisGoreta » Sun Aug 05, 2018 9:05 pm

BorisGoreta Sun Aug 05, 2018 9:05 pm
I had the same issue with axyz models, try putting the textures in another folder like desktop or converting them to jpg.
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