OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.8 XB3

Forums: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.8 XB3
Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.8 XB3

Postby FrankPooleFloating » Mon Jun 18, 2018 5:05 pm

FrankPooleFloating Mon Jun 18, 2018 5:05 pm
Not sure what I did (maybe something with denoise settings...) but F9s no longer work.. going back to 3.x, until 4.x is ready for prime-time... :(
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Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.8 XB3

Postby juanjgon » Mon Jun 18, 2018 9:15 pm

juanjgon Mon Jun 18, 2018 9:15 pm
FrankPooleFloating wrote:Not sure what I did (maybe something with denoise settings...) but F9s no longer work.. going back to 3.x, until 4.x is ready for prime-time... :(

Probably you have the "Enable all GPUs for F9/F10 rendering" option enabled in the plugin options panel, GPUs tab. This is known issue already fixed for the next build.

Thanks,
-Juanjo
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Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.8 XB3

Postby juanjgon » Mon Jun 18, 2018 9:19 pm

juanjgon Mon Jun 18, 2018 9:19 pm
AndyM1969 wrote:I've had to uninstall 4, at this point adding objects to a scene which don't render makes it completely unusable.

Sorry, I don't have other reports about a problem like that. A scene to reproduce this problem here could help a lot, or at least any clue about what kind of objects are not rendered (mesh object, objects with subdivisions, cloned or instanced objects, etc.)

Thanks,
-Juanjo
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Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.8 XB3

Postby adkkda » Mon Jun 18, 2018 11:04 pm

adkkda Mon Jun 18, 2018 11:04 pm
With this whole AI | neural networks | training thing, is there a place to submit problematic scenes to train this AI-In-A-Box?
So far my tests with folliage - particularly receding grass, leaves into distance is ok'ish, but definitely not super impressive like some other tests.

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Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.8 XB3

Postby Goldorak » Tue Jun 19, 2018 3:40 am

Goldorak Tue Jun 19, 2018 3:40 am
adkkda wrote:With this whole AI | neural networks | training thing, is there a place to submit problematic scenes to train this AI-In-A-Box?
So far my tests with folliage - particularly receding grass, leaves into distance is ok'ish, but definitely not super impressive like some other tests.

Cheers


Yes send the ORBX to Vijay and we can get it in the training set.
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Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.8 XB3

Postby adkkda » Tue Jun 19, 2018 5:03 am

adkkda Tue Jun 19, 2018 5:03 am
Goldorak wrote:
adkkda wrote:With this whole AI | neural networks | training thing, is there a place to submit problematic scenes to train this AI-In-A-Box?
So far my tests with folliage - particularly receding grass, leaves into distance is ok'ish, but definitely not super impressive like some other tests.

Cheers


Yes send the ORBX to Vijay and we can get it in the training set.


Great, thanks for the prompt response Goldorak. It was a pretty complex scene so I'll get an optimised version to Vijay asap.
I assume you take care of rendering the base / control image yes ?
Lastly, the tests I did was for pretty hefty 12x6k resolution images so I'm not sure if that factors into the equation?

I'd post the pic but my organisation hasn't released it publicly yet.

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Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.8 XB3

Postby 3dworks » Thu Jun 21, 2018 9:08 am

3dworks Thu Jun 21, 2018 9:08 am
AndyM1969 wrote:Juanjgon, objects not seen only in Octane 4, working fine in all other versions. Can't send you scene, sorry it has paid for assets. It's now happening in every scene. This is a massive bug. Try to replicate by creating a scene, then after saving scene load a new object into the scene, this is when the problems start.


i had the same issue at the beginning. reinstalling one more time the plugin helped. remove master plugin first, then delete octane plugin in layout. quit, manually delete extensions cache and then restart and add manually new plugin version. i figured out it's the only safe way to install a completely new version of octane on my setup. hope that helps.
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Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.8 XB3

Postby nico_cad » Fri Jun 22, 2018 2:54 pm

nico_cad Fri Jun 22, 2018 2:54 pm
impressive!!! :shock:
Attachments
IPR_image copy.jpg
100 samples
200_SAMPLES.jpg
200 samples
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Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.8 XB3

Postby nico_cad » Fri Jun 22, 2018 3:10 pm

nico_cad Fri Jun 22, 2018 3:10 pm
question: for animation we need to aptived somethink? in stil is perfect, with anim there is a problem. think need to aptived some button for a good render
Attachments
Final_Render_016 copy.jpg
frame from anim
IPR_image.jpg
single frame render
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Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.8 XB3

Postby nico_cad » Fri Jun 22, 2018 3:37 pm

nico_cad Fri Jun 22, 2018 3:37 pm
if aptived UPDATE LIGHT PARAMETER work fine ;)
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