For whatever reason Octane seems to "hang" on "Updating Scene in GPU" (It was working fine before). It acts like it's working (doesn't hang the machine), but just sits there. I've looked at the logs and everything seems normal. Even when I close the window (I still have the ability to use LW) it closes as if nothing's wrong. And the logs have no data between when it "hangs" and when I close the window. Crazy thing is that F9 renders fine.
00:00:04 (0004.81) | Render scene, set renderTarget and update
00:00:04 (0004.81) | ... first update
00:00:04 (0004.81) | ... setRenderPriority
00:00:04 (0004.81) | ... RenderPriority set to 0
00:00:04 (0004.81) | ... set Motion Blur parameters
00:00:04 (0004.81) | ... setRenderTargetNode
00:00:17 (0017.53) | ... second update
00:00:17 (0017.53) | ... isRenderingPaused
00:00:17 (0017.53) | Render setup Ok.
00:00:17 (0017.53) |
00:00:17 (0017.53) | [profile] Function "LWOctane_renderScene" over "" execution time: 12.725 seconds
00:00:17 (0017.53) | IPR: enter into the rendering loop
00:05:24 (0324.99) | IPR: close the IPR preview window
00:05:24 (0324.99) | IPR: finish render thread command
00:05:24 (0324.99) | IPR: abort render thread command
00:05:24 (0324.99) | IPR: reset image callback
00:05:24 (0324.99) | IPR: wait for the getPreviewImage function
00:05:25 (0325.09) | IPR: free the OpenGL buffers
00:05:25 (0325.09) | IPR: rendering done
00:05:25 (0325.09) |
00:05:25 (0325.09) | Stop rendering scene ...
00:05:25 (0325.72) | ... Rendering stopped
00:05:25 (0325.72) |
00:05:25 (0325.72) | IPR: abort render thread command finished
00:05:25 (0325.72) | Close and free scene, free buffer: 0, reset scene: 1
00:05:25 (0325.72) | ... setRenderTargetNode(NULL)
00:05:25 (0325.72) | ... update()
00:05:25 (0325.72) | ... getRootNodeGraph()->clear()
00:05:25 (0325.75) | Scene closed
00:05:25 (0325.75) |
00:05:25 (0325.75) | IPR: free the snapshots system
00:05:25 (0325.75) | IPR: IPR preview window closed
00:05:25 (0325.75) |
00:05:25 (0325.75) | Octane Render for Lightwave, end of log system
I've been working most of the day, and it's been fine. I tried previous versions of the plugin, I've tried simple scenes and complex scenes. Nothing seems to get it to work. I've turned off Network rendering (I have another box with 4GPUs). I'm at a loss as to what to do. I'm hoping it's some stupid switch I flipped inadvertantly...
EDIT: Ok, that was weird. I had a thought to click on the the GPU buttons that turn a GPU on/off (I use three of the four on my workstation to keep windows zippy) and clicked the fourth GPU on and things started to render. I'm sure that's why F9 works because it uses all GPUs to render. Hmmmm...now I have to figure out why that is...