ocean water surface

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ocean water surface

Postby nico_cad » Fri Jun 01, 2018 3:44 pm

nico_cad Fri Jun 01, 2018 3:44 pm
hi guys, who can share a setup or a surface for a good ocean water material for octane?
thanks for help.
:)
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Re: ocean water surface

Postby AndyM1969 » Fri Jun 08, 2018 4:34 pm

AndyM1969 Fri Jun 08, 2018 4:34 pm
Good luck, I've been trying for six months
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Re: ocean water surface

Postby promity » Sat Jun 09, 2018 6:32 am

promity Sat Jun 09, 2018 6:32 am
One of many options. You can also find lessons for creating a water surface made for Cinema 4d - and transfer these settings to Lightwave.
River_Octane_Nodes_001.rar
(1.46 KiB) Downloaded 570 times

Also here is my small lesson on creating a river is using the HOTocean plugin and Octane render.

https://youtu.be/lTUCPq2pSYY
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Re: ocean water surface

Postby ruuterdetuuter » Mon Jun 11, 2018 11:39 am

ruuterdetuuter Mon Jun 11, 2018 11:39 am
Thanks for sharing!
Lightwave could use a proper ocean displacement, I found that the HOT ocean tool didn't always deliver.

A trick is to stack them, so make several HOT ocean layers in de modifier stack, this way you can make a Large displacement, a medium and a small for closeups... but You'll always run into tiling problems.

Good luck!
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Re: ocean water surface

Postby LightwaveGuru » Tue Jun 12, 2018 1:52 pm

LightwaveGuru Tue Jun 12, 2018 1:52 pm
ruuterdetuuter wrote:Thanks for sharing!
Lightwave could use a proper ocean displacement, I found that the HOT ocean tool didn't always deliver.

A trick is to stack them, so make several HOT ocean layers in de modifier stack, this way you can make a Large displacement, a medium and a small for closeups... but You'll always run into tiling problems.

Good luck!


you can easy instance HOT Ocean. there are also no tiling problems! hint. if you create for example a 1000x1000 meter tile as geometry in lw modeler, you have to input the same in the HOT plug in for the size of the water....than the tiling is perfect...

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Re: ocean water surface

Postby ruuterdetuuter » Tue Jun 12, 2018 2:46 pm

ruuterdetuuter Tue Jun 12, 2018 2:46 pm
I meant that the tiling gets visible, you can stack the HotOcean plugin but there's always a point where you see the tiling :?
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Re: ocean water surface

Postby promity » Wed Jun 13, 2018 4:50 am

promity Wed Jun 13, 2018 4:50 am
At a great distance you can use a photo of the ocean surface. From a close and medium distance, use such angles when the tile is not so noticeable.
Or to create some kind of OSL script, but it seems to me that OSL still works with restrictions in LW, although I'm not an expert on this issue.
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Re: ocean water surface

Postby nico_cad » Thu Jun 14, 2018 4:53 pm

nico_cad Thu Jun 14, 2018 4:53 pm
hi guys, thanks for answers. i'vent see notify.
hope read your message tomorrow with > quite.
:)
thanks
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