Texture Baking

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Texture Baking

Postby lightvu » Fri May 18, 2018 5:49 pm

lightvu Fri May 18, 2018 5:49 pm
Texture Baking
A process in which scene lighting is "baked" into a texture map based on an object's UV texture coordinates. The resulting texture can then be mapped back onto the surface to create realistic lighting in a real-time rendering environment. This technique is frequently used in game engines and virtual reality for creating realistic environments with minimal rendering overhead.

So I get this description when I search in the Octane documentation, and this is exactly what I want to do.

How is this possible using Octane Render for LightWave?
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Re: Texture Baking

Postby 3dreamstudios » Fri May 18, 2018 8:08 pm

3dreamstudios Fri May 18, 2018 8:08 pm
I believe what your looking for is the Camera: Baking node. It's found under Octane Render Target group. If you want open the node editor and and in the search/filter box at the top enter bak...it will show up.

I have not sued it, but I think this is what your wanting. Good luck!
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Re: Texture Baking

Postby juanjgon » Fri May 18, 2018 11:10 pm

juanjgon Fri May 18, 2018 11:10 pm
Yes, the camera baking node should work. Check the Standalone docs, the workflow in LW is the same. At some point, I hope that really soon, the LW docs will be updated with all these new features ;)

https://docs.otoy.com/StandaloneH_STA/S ... Camera.htm

Thanks,
-Juanjo
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