OctaneRender™ 3.0 for LightWave™ - Production build 3.08.1.0

Forums: OctaneRender™ 3.0 for LightWave™ - Production build 3.08.1.0
Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.08.1.0

Postby pryzm » Wed Jun 06, 2018 8:55 pm

pryzm Wed Jun 06, 2018 8:55 pm
@juanjgon

Yes, I deleted the Master Plugin. Still seems no go for the missing nodes. I don't need 2018 do I? (I'm on 2015.3)

thanks

bruce
pryzm
Licensed Customer
Licensed Customer
 
Posts: 78
Joined: Wed Jul 14, 2010 2:35 am

Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.08.1.0

Postby juanjgon » Wed Jun 06, 2018 9:19 pm

juanjgon Wed Jun 06, 2018 9:19 pm
pryzm wrote:@juanjgon

Yes, I deleted the Master Plugin. Still seems no go for the missing nodes. I don't need 2018 do I? (I'm on 2015.3)

thanks

bruce

Nope, all the plugin builds have a version for LW2015. Can you please check what plugin build you have installed in the "About" window? What nodes are missing?

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.08.1.0

Postby scaphoide » Mon Jun 11, 2018 2:15 pm

scaphoide Mon Jun 11, 2018 2:15 pm
Hi,
Impossible to install lightwave plugin 3.08.1.0.
Here's the message:
https://www.dropbox.com/s/f46b2r0ul9c7kxt/Alert%20screen.jpg?dl=0
I update de visual C++ 2015 programme and my Nvidia Driver.
Did i forget sommething ?????

Charles
scaphoide
Licensed Customer
Licensed Customer
 
Posts: 11
Joined: Wed Aug 28, 2013 2:58 pm

Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.08.1.0

Postby juanjgon » Mon Jun 11, 2018 8:45 pm

juanjgon Mon Jun 11, 2018 8:45 pm
scaphoide wrote:Hi,
Impossible to install lightwave plugin 3.08.1.0.
Here's the message:
https://www.dropbox.com/s/f46b2r0ul9c7kxt/Alert%20screen.jpg?dl=0
I update de visual C++ 2015 programme and my Nvidia Driver.
Did i forget sommething ?????

Hi,

These kinds of errors are always related to having older Octane.dll/.dat files installed on your system. How are you installing the plugin? Perhaps you have an old Octane.dll file in your LightWave/bin folder ... remember that now you don't need to copy any file to the LightWave/bin folder, all the Octane core files must be located at the same directory used by the Octane .p plugin file, like they are distributed in the .zip file.

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.08.1.0

Postby scaphoide » Tue Jun 12, 2018 8:46 am

scaphoide Tue Jun 12, 2018 8:46 am
Thanks Juanjgon
The problem is resolved.
scaphoide
Licensed Customer
Licensed Customer
 
Posts: 11
Joined: Wed Aug 28, 2013 2:58 pm

Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.08.1.0

Postby roentgen » Tue Jun 12, 2018 8:22 pm

roentgen Tue Jun 12, 2018 8:22 pm
Hi,
A volumetric node may produce wrong result. I think this may be bug.

It looks like a 3DTexture being connected to Volumetric's absorption may get be something wrong or broken.
Once booted LW up, a texture image seems to be correct but saving the scene by 'S' or reloading the IPR then Volumetric-node goes wrong result.

3.08.1.0 with Lightwave2018.0.4 (windows10)
This reproduced in the stable version of the plugin with LW2014.0.4

Volumetrics of the plugin is the coolest feature for me.
Hope this help.
Attachments
volumetric.PNG
nodes
roentgen
Licensed Customer
Licensed Customer
 
Posts: 29
Joined: Fri Jan 08, 2016 2:10 pm

Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.08.1.0

Postby juanjgon » Tue Jun 12, 2018 10:23 pm

juanjgon Tue Jun 12, 2018 10:23 pm
Hmm, this setup for a volumetric shader makes no sense. The texture emission node "power" input is not texturable, especially using an LW noise node (that is not compatible with the Octane nodes), so this link to the turbulence node "alpha" output has an undefined, probably random behavior.

Thanks,
-juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.08.1.0

Postby gristle » Wed Jun 13, 2018 4:16 am

gristle Wed Jun 13, 2018 4:16 am
Finally have 3.08.1.0 installed and Octane tries to authenticate my license every time I open LW.
There seems to be no offline option anymore under Licences Management. Licensing mode: Online.

Has offline been removed for a reason?

EDIT, ok seen this useful feature has been temporarily removed.

Cheers
Win 10. Threadripper 1920X 32gb Ram GTX 1080Ti GTX 980Ti 2xGTX 780
http://ajdesignstudio.co.nz/
gristle
Licensed Customer
Licensed Customer
 
Posts: 304
Joined: Wed Jan 20, 2010 10:42 am
Location: Wellington

Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.08.1.0

Postby roentgen » Wed Jun 13, 2018 4:18 pm

roentgen Wed Jun 13, 2018 4:18 pm
juanjgon wrote:Hmm, this setup for a volumetric shader makes no sense. The texture emission node "power" input is not texturable, especially using an LW noise node


Oh, this was completely suitable for me before saving the scene(since an absorption shall get incomming light darker).
How do I make volume emission texturable and be well-defined?

Thanks,
roentgen
Licensed Customer
Licensed Customer
 
Posts: 29
Joined: Fri Jan 08, 2016 2:10 pm

Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.08.1.0

Postby juanjgon » Wed Jun 13, 2018 4:35 pm

juanjgon Wed Jun 13, 2018 4:35 pm
Using a texture for the emission grid?

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain
PreviousNext

Return to Lightwave 3D


Who is online

Users browsing this forum: No registered users and 13 guests

Fri Apr 19, 2024 3:47 pm [ UTC ]