OctaneRender™ 3.0 for LightWave™ - Production build 3.08.1.0

Forums: OctaneRender™ 3.0 for LightWave™ - Production build 3.08.1.0
Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.08.1.0

Postby Jackytalpalar » Thu Jun 14, 2018 7:23 am

Jackytalpalar Thu Jun 14, 2018 7:23 am
I'm having a problem with a diffuse matte object, it shows some sort of occlusion shading in the alpha channel and i need it to clear the alpha completely. I attached the project file.

I've tried it with Octane 4, same results.

Thanks, Juanjo.

Jacky
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Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.08.1.0

Postby juanjgon » Thu Jun 14, 2018 8:41 am

juanjgon Thu Jun 14, 2018 8:41 am
Are you trying to render a matte effect using the "Matte" option in the diffuse material? Probably this parameter should have been renamed as "Shadow catcher" a long time ago because this is how it works.

We were talking about this topic here:
viewtopic.php?f=36&t=60808

Thanks,
-Juanjo
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Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.08.1.0

Postby roentgen » Thu Jun 14, 2018 5:40 pm

roentgen Thu Jun 14, 2018 5:40 pm
juanjgon wrote:Using a texture for the emission grid?


Did you mean that's an emission texture on the octane volumetric node?
Sorry I tried that first, but it does not work for me as far as I saw.

Now I tried to have the emission node's power extreamly small number such as 0.05 then I got the result I wanted.

Thanks for your help!
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