How would I go about assigning an image to an object so that it behaves like a typical 'texture layer' in LW Native?
When I plug a texture onto an object it overrides the entire surface. I am just looking for put a decal on a ball.
Moderator: juanjgon
3dreamstudios wrote:I will usually add a polygon very close to another and the pipe an image onto it and add transparency to that node as well. This will typically do the job..but for some reason I get weird shadows sometimes. I'm not sure why.
juanjgon wrote:3dreamstudios wrote:I will usually add a polygon very close to another and the pipe an image onto it and add transparency to that node as well. This will typically do the job..but for some reason I get weird shadows sometimes. I'm not sure why.
Perhaps what you see are precision issues related to the kernel epsilon parameter. Very close polygons are prone to be rendered with shadows like artifacts if the ray epsilon is not adjusted to the scene scale.
Thanks,
-Juanjo
mikefrisk wrote:your lwo wouldn't open for some reason but I've made one for you anyway.
basically just used material mixer with your alpha. you'll need to adjust your images so that the edge pixels are all black or all white so when you set it to clamp you don't get streaks.
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