juanjgon wrote:3dreamstudios wrote:Ok just tried the F10 with my setup and Octane is saving the files correctly. However when run with a network manager using LWSN.exe it does not.
Can you confirm this would be an issue with LWSN.exe and not the implementation/limiation of the Octane plugin? If so I'll bring it up with LW3DG. Thanks!
Do you know if using this same scene configuration, LWSN can save the images rendered with the LW native engine? Switch the render to LightWave and try to render it to see if something is saved.
Thanks,
-Juanjo
Oh for sure it will save. So playing with things this morning I'm running into some frustrating problems that either there is a fix or some very unhappy render farm managers!
Let me explain, if we now HAVE to use the Render Pass node in Octane to get anything from LW to save in 2018, then how do we make the NAMES that a render manager is looking for after saving to check that everything is ok, to match?
In Octane all we get is some pre-defined Name_pass_0001 options. In 2018 we get these variables to setup however we want. The trouble comes in when Octane is adding "Main" to the image format name and Lightwave's "Buffer" variable is not the same.
All this and we now have to make sure that in TWO places everything is JUST RIGHT so our renders will SAVE and be verified by render manager! Otherwise render manager thinks hey I sent that file to be rendered NODE said it was done...but I'm looking for it and it's not there..I guess I render it again...and we never get to our next scene!!!!!
There has to be a better solution, I really wanted to move to 2018 from 11.6.3. Please let me know what I'm missing or how this can be better.
Example image is attached below. In a perfect world if there are limitations with the new SDK it would be best to have to "configure" in one place what we want output. But at min, if we have to set them up the same, we will need some more options I guess. So if the PLUGIN incorporated a VARIABLE system like the new LW we could at min, match the naming convention.