OctaneRender™ 3.0 for LightWave™ -Production build 3.08.0.10

Forums: OctaneRender™ 3.0 for LightWave™ -Production build 3.08.0.10
Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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Re: OctaneRender™ 3.0 for LightWave™ -Production build 3.08.0.10

Postby sauloarruda » Wed Apr 25, 2018 1:28 pm

sauloarruda Wed Apr 25, 2018 1:28 pm
Thank You Juanjo! Fiber fx now is working perfectly!
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Re: OctaneRender™ 3.0 for LightWave™ -Production build 3.08.0.10

Postby BorisGoreta » Wed Apr 25, 2018 1:39 pm

BorisGoreta Wed Apr 25, 2018 1:39 pm
Mesh updates work perfectly now, that is so important for the workflow.
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Re: OctaneRender™ 3.0 for LightWave™ -Production build 3.08.0.10

Postby vipvip » Wed Apr 25, 2018 5:59 pm

vipvip Wed Apr 25, 2018 5:59 pm
thanks a lot
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Re: OctaneRender™ 3.0 for LightWave™ -Production build 3.08.0.10

Postby jsboudreau » Wed Apr 25, 2018 7:58 pm

jsboudreau Wed Apr 25, 2018 7:58 pm
Hi JuanJgon

I noticed that instances are not updating in the IPR window in Lightwave 2018.0.3 in the latest Octane version and the previous version as well. Has anyone else noticed this

Just so you know the latest Octane version and the previous version updates instance perfectly in LW2015.3

Looks like it might be a LW2018 bug

Thanks,
Jason
Last edited by jsboudreau on Wed Apr 25, 2018 8:22 pm, edited 1 time in total.
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Re: OctaneRender™ 3.0 for LightWave™ -Production build 3.08.0.10

Postby BorisGoreta » Wed Apr 25, 2018 8:09 pm

BorisGoreta Wed Apr 25, 2018 8:09 pm
As I remember I always had to scrub a frame to the right and then back one frame for IPR to pick up changes I did to instancers. Same as it is now.
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Re: OctaneRender™ 3.0 for LightWave™ -Production build 3.08.0.10

Postby jsboudreau » Wed Apr 25, 2018 8:24 pm

jsboudreau Wed Apr 25, 2018 8:24 pm
BorisGoreta wrote:As I remember I always had to scrub a frame to the right and then back one frame for IPR to pick up changes I did to instancers. Same as it is now.


Really that's strange, I don't have to do that in LW 2015.3 I just change the number of instances and they update automatically with no problem Unfortunately this does not work in LW2018

Thanks,
Jason
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Re: OctaneRender™ 3.0 for LightWave™ -Production build 3.08.0.10

Postby BorisGoreta » Wed Apr 25, 2018 8:29 pm

BorisGoreta Wed Apr 25, 2018 8:29 pm
I was referring to a case when I change the object in Modeler on which instances are distributed and then go back to Layout, instances are updated in viewport but not in IPR, then I have to scrub for IPR to pick it up.
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Re: OctaneRender™ 3.0 for LightWave™ -Production build 3.08.0.10

Postby jsboudreau » Wed Apr 25, 2018 8:41 pm

jsboudreau Wed Apr 25, 2018 8:41 pm
BorisGoreta wrote:I was referring to a case when I change the object in Modeler on which instances are distributed and then go back to Layout, instances are updated in viewport but not in IPR, then I have to scrub for IPR to pick it up.


Is this in 2015.3 or 2018. I just tried what you said in 2015.3 and it updates automatically no need to move the time frame.
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Re: OctaneRender™ 3.0 for LightWave™ -Production build 3.08.0.10

Postby vipvip » Thu Apr 26, 2018 7:05 am

vipvip Thu Apr 26, 2018 7:05 am
hello,

sorry to bother you again with this question, but it is normal to have to connect to internet each time a LW 2018 session is opened, to activate the plugin ?
because i prefer to keep my workstation out of the net as most as possible ....
Thanks
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Re: OctaneRender™ 3.0 for LightWave™ -Production build 3.08.0.10

Postby linograndi » Thu Apr 26, 2018 11:34 am

linograndi Thu Apr 26, 2018 11:34 am
FrankPooleFloating wrote:Guys, are we not able to displace fibers etc? I was under the impression that fiberfx/octane hair created UVs on the fly, and thus could be displaced... my ropes (et al) would look infinitely better if I could displace these mofos...


I don't think you can displace fibers. UVs can be used for color, but I don't think Octane Hair Primitive can be displaced.
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