I have been able to get some decent looking smoke renders out of Octane with TFD-generated Caches, but the volume ramp for coloring smoke has evaded me. Does anyone have a good starting point for being able to color the smoke based on temperature like in the preview shader that TFD displays in Open GL? So having a gradient color for the highest temp to lowest temp, using all the keys in the Volume Ramp Node...
Any help is much appreciated:)