Use UV to drive color

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Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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Use UV to drive color

Postby joseburgos » Fri Mar 23, 2018 3:06 pm

joseburgos Fri Mar 23, 2018 3:06 pm
I'm trying to achieve the same material as I do in LW nodes (see image) where I drive the Make Color node with the UV Map node. I tried just taking the LW Principal BSDF and the Standard material and used it to feed Octane Diffuse LW Material input but that does not work. So it seems I need to find a way to do this using just Octane nodes. I tried many things but can't mimic so any help would be welcome.
Thank you,
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Re: Use UV to drive color

Postby juanjgon » Sat Mar 24, 2018 5:43 pm

juanjgon Sat Mar 24, 2018 5:43 pm
Yes, Octane only can work using its own nodes. The LightWave native shaders don't work with Octane. To render the UV map as colors, probably the best solution is to build a texture map with these color gradients.

Thanks,
-Juanjo
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Re: Use UV to drive color

Postby joseburgos » Sun Mar 25, 2018 12:08 am

joseburgos Sun Mar 25, 2018 12:08 am
Understood about only using Octane shaders but was hoping to mimic using some combination of Octane nodes.
I'll keep experimenting :)
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