Doing a bit of testing, trying to get a good see through plastic. I am wanting to use the falloff node to control the scattering.
here is my node setup....
I have a white texture and a black texture through a mix node. With the mix at zero percent. This is what it looks like
At 100%, it looks like this.....
So I want to control this with a fall off. Which I have set to min 0 and max 1. But when I plug this into the mix, I get this...
What they hell am I doing wrong?