OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.8 RC2

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Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.8 RC2

Postby juanjgon » Fri Mar 23, 2018 9:59 am

juanjgon Fri Mar 23, 2018 9:59 am
Hi! This is a new test build of the OctaneRender™ 3.0 for LightWave™ plugin version 3.08.0.8, available for LightWave 10.1, 11.6, 2015.3 and 2018.0 Windows x64 and OSX. This build is compiled using the Octane 3.08 RC2 core.

Notes:
- Since we have to use CUDA toolkit 9.1 for that, you may have to update your graphics driver.
- The Windows plugin is now compiled using Visual Studio 2015. If you have problems to add the plugin to the Layout, try again after installing the Visual C++ 2015 redistributable package: https://www.microsoft.com/en-US/downloa ... x?id=53840
- In LightWave 2018, all the image files must be written from the passes node, even the beauty pass currently. The support of the new LightWave 2018 buffers system will be studied for an upcoming release, along with some other 2018 features, like the new volumetrics system.


Release 3.08.0.8 regular license
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... ve_OSX.zip

Release 3.08.0.8 subscription license
https://render.otoy.com/customerdownloa ... n64_vr.zip
https://render.otoy.com/customerdownloa ... OSX_vr.zip

Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... C2_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg


Documentation
New Octane 3.08 features: viewtopic.php?f=33&t=63219
Overview of OSL Shaders in Octane: https://docs.otoy.com/osl/
The plugin manual is being updated to cover most of the changes. https://docs.otoy.com/Lightwave3DH/Ligh ... Manual.htm


=============================================
RELEASE 3.08.0.8
=============================================

* NEW PLUGIN FEATURES:

- The LW camera transformation, focal length and fov information has been added as metadata to the multi-lateyered EXR files.
- New plugin option "Images Altered IPR update" to control if the IPR scene must be reloaded after detecting changes in the images list. Disabled by default.

* PLUGIN BUGS FIXED:
- Fixed a crash due to the lack of deformations motion blur at the frame starting point.
- Fixed a crash in LW2018 while working with OpenVDB files.
- Fixed several issues related to freezes after launching the IPR in LW2018, specially in OSX, but also in Windows.
- Fixed the displacement direction feature in the displacement node.
- Fixed several issues with the OSL camera.
- Fixed a hang in the F9/F10 rendering abort function, that sometimes was really slow.
- Fixed a several seconds hang just before finishing each frame while rendering sequences.
- Fixed a FiberFX crash if the base object is subptached. In any case the fibers UV coordinates are broken for subpatched objects due to a bug in LW2018.
- Fixed a crash in the Octane_ActivateIPR_SelectedOnly and Octane_ActivateIPR_FullScene commands if the plugin is not enabled.

* Bug related to the LightWave SDK that has been fixed by the LightWave developers (available in the next LightWave build):
- The beauty buffer from external renderers is not saved while F10 rendering. Fixed.
- Addressed several crashes updating objects from the Modeler, for example after an incremental saving or while updating materials.

* OCTANE BUGS FIXED:
- Improved deep image rendering by allowing a larger tolerance for merging deep point samples when hitting a surface at a grazing angle.
- Fixed various bugs in deep image rendering.
- Fixed dispersion in specular materials.
- Fixed halos and wrong brightness in PMC.
- Fixed incorrect loading of HDR images that overflow 16-bit floating point numbers.
- Fixed direct light contribution on back-faces of polygons with a glossy material.
- Fixed bug where some indirect reflections are added to the refraction pass.


Thanks,
-Juanjo
Last edited by juanjgon on Sun Apr 01, 2018 8:42 am, edited 1 time in total.
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Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.8 RC2

Postby pixelinfected » Fri Mar 23, 2018 10:16 am

pixelinfected Fri Mar 23, 2018 10:16 am
Great work !!!
Juanigon for president :D
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Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.8 RC2

Postby sauloarruda » Fri Mar 23, 2018 10:32 am

sauloarruda Fri Mar 23, 2018 10:32 am
Hi Juanjo,

Thanks for your this new version.
And about the fiberfx material not updating in the IPR? I made a test, and It is still not updating. This is LW 2018.
I am attaching a scene for testing.

Thanks,

Saulo
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Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.8 RC2

Postby 3dworks » Fri Mar 23, 2018 10:33 am

3dworks Fri Mar 23, 2018 10:33 am
great to see it out!
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
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Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.8 RC2

Postby Asticles » Fri Mar 23, 2018 10:42 am

Asticles Fri Mar 23, 2018 10:42 am
Hi,

Backplate is not working fine to me, I get a displaced and flipped image.

I'm doing something wrong?

Regards
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Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.8 RC2

Postby Asticles » Fri Mar 23, 2018 12:18 pm

Asticles Fri Mar 23, 2018 12:18 pm
Hi,

Had another crash when moving an object from numerical inputs (typing the new position) and having ipr running.

Regards.
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Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.8 RC2

Postby vipvip » Sat Mar 24, 2018 8:04 am

vipvip Sat Mar 24, 2018 8:04 am
thanks a lot
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Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.8 RC2

Postby juanjgon » Sat Mar 24, 2018 9:16 am

juanjgon Sat Mar 24, 2018 9:16 am
sauloarruda wrote: Thanks for your this new version.
And about the fiberfx material not updating in the IPR? I made a test, and It is still not updating. This is LW 2018.
I am attaching a scene for testing.

This problem has not been fixed yet. I'll work on it for the next build. I'm not sure yet if this is a limitation of LW2018 or a problem on the plugin side. I hope to know more soon.

Thanks,
-Juanjo
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Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.8 RC2

Postby juanjgon » Sat Mar 24, 2018 5:01 pm

juanjgon Sat Mar 24, 2018 5:01 pm
Asticles wrote:Hi,
Backplate is not working fine to me, I get a displaced and flipped image.
I'm doing something wrong?
Regards

Hi,

I'm not sure if the camera projection can be used with the texture environment. Was it working before, in previous Octane versions? If you need to add a background plate, you can use the native LightWave compositing feature.

Thanks,
-Juanjo
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Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.8 RC2

Postby juanjgon » Sat Mar 24, 2018 5:03 pm

juanjgon Sat Mar 24, 2018 5:03 pm
Asticles wrote:Hi,
Had another crash when moving an object from numerical inputs (typing the new position) and having ipr running.
Regards.


Is this something that you can reproduce in your scenes? Could be useful to have a log file of one of these crashes. Please, enable the log in the plugin options panel, and you have this crash again, attach it here to check it out.

Thanks,
-Juanjo
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