Is there any way to tell Octane to Use a color texture to dictate fiber color while using guides. I know this works when just applying fibers to a mesh with out using modeled fiber guides, but when you do it that way you can not apply any dynamics.
The end result I've been trying to get to is Dynamic colored fur on a character. I have so far been able to either or, but not both. If I could just get the color texture to dictate fiber color, I'de be good to go....
The closest thing i have gotten to work is the technique in the 2018 furry tail demo scene. It uses layout generated fibers with control guides, and octane can pull the color data... BUT...... and this is a big BUT, and Lightwave failure...... when you use those kinds of dynamic guides, from the (polygonize mixed) cammand in fiber fx, it is only usable on very small poly count models.... basically useless on any production model. Hense why I am back to using modeled traditional guides, because you can use a lot of them and sim them........ but then you get no color control........ need to bring these two worlds together!
an ideas?
Thanks!