OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1

Forums: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1
Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1

Postby LightwaveGuru » Thu Mar 08, 2018 11:54 am

LightwaveGuru Thu Mar 08, 2018 11:54 am
juanjgon wrote:
AndyM1969 wrote:Anyone else noticed that opacity maps don't work?

This problem can be related to this one, that sounds to me like a Octane core bug:
viewtopic.php?f=36&t=65713

Any scene to reproduce the problem could help a lot.

Thanks,
-Juanjo



mh...i have here a scene with many opacity maps for the leaves...it works...scrubb to ca. 3 min...

https://www.youtube.com/watch?v=JzE_WCZ6ats

snip lwguru
http://www.neotek.laboratories.de or http://www.youtube.com/c/Lightwaveguru or http://www.facebook.com/safarifx 4x Titan X 12 GB watercooled / 6x 2080 ti air cooled / 2x 980 ti watercooled
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Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1

Postby AndyM1969 » Thu Mar 08, 2018 12:06 pm

AndyM1969 Thu Mar 08, 2018 12:06 pm
Juanjo, the only problem is a tree model I have in the scene, three surfaces, single uv map, one surface for tree bark, two surfaces for leaves. In 2015 renders perfect:

https://scontent-lht6-1.xx.fbcdn.net/v/ ... e=5B4E4BA0

In 2018 leaves are not visible.
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Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1

Postby BorisGoreta » Thu Mar 08, 2018 12:10 pm

BorisGoreta Thu Mar 08, 2018 12:10 pm
LW 2018 IPR is not reacting to the mesh changes made in modeler after I return to Layout or I use synchronize layout command.

That was a very useful feature of 2015 version since I could make modifications to the mesh without reloading the scene or that object in IPR.
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Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1

Postby AndyM1969 » Thu Mar 08, 2018 12:26 pm

AndyM1969 Thu Mar 08, 2018 12:26 pm
Juanjo, problem, solved thank to Rene. Incorrect application of UV node. Not a bug.
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Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1

Postby Jackytalpalar » Fri Mar 09, 2018 9:17 am

Jackytalpalar Fri Mar 09, 2018 9:17 am
Hey Juanjo, I'm having a problem with the IPR on LW2018, I have a scene that uses the raycast node, when I hit F9 it renders fine, but if I open the IPR, the software stops responding. I tried removing the rayacst nodes and even the objects I used wit the nodes, it doesn't fix it. I,ve attached the project files. If you have the time, take a look at it. I just moved back to 2015 and it works fine.

Thanks,

Jacky
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Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1

Postby juanjgon » Fri Mar 09, 2018 9:34 am

juanjgon Fri Mar 09, 2018 9:34 am
Jackytalpalar wrote:Hey Juanjo, I'm having a problem with the IPR on LW2018, I have a scene that uses the raycast node, when I hit F9 it renders fine, but if I open the IPR, the software stops responding. I tried removing the rayacst nodes and even the objects I used wit the nodes, it doesn't fix it. I,ve attached the project files. If you have the time, take a look at it. I just moved back to 2015 and it works fine.

Hi,

Yes, I can reproduce this problem here. I'll investigate it as soon as possible.

Thanks,
-Juanjo
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Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1

Postby BorisGoreta » Sat Mar 10, 2018 9:19 pm

BorisGoreta Sat Mar 10, 2018 9:19 pm
LW/Octane is tracking image file updates now. Whenever I re save some texture in PS and go back to LW, Octane reloads the whole scene. Is there a way to enable/disable this. This is not good for huge scenes where reloads take a lot of time.
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Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1

Postby hkleton » Sun Mar 11, 2018 11:28 am

hkleton Sun Mar 11, 2018 11:28 am
Even worse, when you press F9 or F10 to render too quick (images are still being reloaded) Lightwave crashes.
Would be nice to be able to set this behaviour manually.
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Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1

Postby BorisGoreta » Sun Mar 11, 2018 4:44 pm

BorisGoreta Sun Mar 11, 2018 4:44 pm
If IPR is activated before plugin is enabled I get a crash.
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Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1

Postby juanjgon » Mon Mar 12, 2018 10:57 pm

juanjgon Mon Mar 12, 2018 10:57 pm
BorisGoreta wrote:If IPR is activated before plugin is enabled I get a crash.

Sorry Boris, what are the steps to reproduce this problem? Here I get the message related to activate the plugin before enabling the IPR, like always.

Thanks,
-Juanjo
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