OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1

Forums: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1
Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1

Postby juanjgon » Thu Mar 15, 2018 11:51 pm

juanjgon Thu Mar 15, 2018 11:51 pm
BorisGoreta wrote:LW/Octane is tracking image file updates now. Whenever I re save some texture in PS and go back to LW, Octane reloads the whole scene. Is there a way to enable/disable this. This is not good for huge scenes where reloads take a lot of time.


I've added a new plugin option "Images Altered IPR update" to control if the IPR scene must be reloaded after detecting changes in the images list. Disabled by default.

Thanks,
-juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1

Postby Asticles » Fri Mar 16, 2018 10:00 am

Asticles Fri Mar 16, 2018 10:00 am
Hi,

Just purchased Lightwave's plugin.

I'm having crashes when moving the camera or any object while IPR is active. All with LW2018.0.2

Best regards.
Last edited by Asticles on Fri Mar 16, 2018 12:02 pm, edited 1 time in total.
Asticles
Licensed Customer
Licensed Customer
 
Posts: 12
Joined: Thu Apr 12, 2012 8:01 pm
Location: Barcelona, Spain

Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1

Postby Asticles » Fri Mar 16, 2018 10:13 am

Asticles Fri Mar 16, 2018 10:13 am
Also, LW's render region does not seems to work.
Edit: sorry, on IPR.
Last edited by Asticles on Fri Mar 16, 2018 10:58 am, edited 1 time in total.
Asticles
Licensed Customer
Licensed Customer
 
Posts: 12
Joined: Thu Apr 12, 2012 8:01 pm
Location: Barcelona, Spain

Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1

Postby BorisGoreta » Fri Mar 16, 2018 10:19 am

BorisGoreta Fri Mar 16, 2018 10:19 am
Great that it is is an option since when working on a simpler scene it is actually useful !

juanjgon wrote:
BorisGoreta wrote:LW/Octane is tracking image file updates now. Whenever I re save some texture in PS and go back to LW, Octane reloads the whole scene. Is there a way to enable/disable this. This is not good for huge scenes where reloads take a lot of time.


I've added a new plugin option "Images Altered IPR update" to control if the IPR scene must be reloaded after detecting changes in the images list. Disabled by default.

Thanks,
-juanjo
User avatar
BorisGoreta
Licensed Customer
Licensed Customer
 
Posts: 1411
Joined: Fri Dec 07, 2012 6:45 pm

Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1

Postby juanjgon » Sat Mar 17, 2018 12:09 pm

juanjgon Sat Mar 17, 2018 12:09 pm
Asticles wrote:Hi,

Just purchased Lightwave's plugin.

I'm having crashes when moving the camera or any object while IPR is active. All with LW2018.0.2

Best regards.

Hi,

Can you please enable the plugin log file in the plugin options panel to check what kind of errors do you get after one of these crashes? It sounds to me like a problem with the drivers, or perhaps with your system. It is true that the 2018 plugin has some issues, but it should not crash doing basic things.

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1

Postby juanjgon » Sat Mar 17, 2018 12:14 pm

juanjgon Sat Mar 17, 2018 12:14 pm
Asticles wrote:Also, LW's render region does not seems to work.
Edit: sorry, on IPR.

Hi,

The IPR has its own region tool, that you can enable using the IPR "Region" button. Once enabled you can move it with the mouse, use the wheel to change its size or use CTRL+drag to draw a new region.

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1

Postby Lewis » Sat Mar 17, 2018 8:33 pm

Lewis Sat Mar 17, 2018 8:33 pm
Juan, in LW 20180.0.2 it looks like Octane UVMap node don't work anymore with Layers T channel mode, nor does Get T function work ?
--
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177

WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
User avatar
Lewis
Licensed Customer
Licensed Customer
 
Posts: 1070
Joined: Tue Feb 05, 2013 6:30 pm
Location: Croatia

Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1

Postby BorisGoreta » Sun Mar 18, 2018 4:03 am

BorisGoreta Sun Mar 18, 2018 4:03 am
On one machine every frame of the sequence renders until approx. 80% of the progress and then it hangs there for 7 seconds still in RENDERING mode and then it finishes.

On another machine the same scene renders without any hang at all.

What could be the cause for this ?
This makes a difference of 17 seconds per frame to 10 seconds per frame on the second machine, just because of this hang.

Is some single threaded CPU job happening at that time ?
First machine is slower in single CPU jobs then the second one but the difference is 7 seconds to almost no hang at all.
User avatar
BorisGoreta
Licensed Customer
Licensed Customer
 
Posts: 1411
Joined: Fri Dec 07, 2012 6:45 pm

Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1

Postby BorisGoreta » Sun Mar 18, 2018 11:24 pm

BorisGoreta Sun Mar 18, 2018 11:24 pm
When changing the value inside this node using graph editor the changes aren't reflected in IPR, if not using E(nvelope) button (using single value) changes reflect in IPR.

graph.JPG
User avatar
BorisGoreta
Licensed Customer
Licensed Customer
 
Posts: 1411
Joined: Fri Dec 07, 2012 6:45 pm

Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1

Postby juanjgon » Mon Mar 19, 2018 9:38 am

juanjgon Mon Mar 19, 2018 9:38 am
Lewis wrote:Juan, in LW 20180.0.2 it looks like Octane UVMap node don't work anymore with Layers T channel mode, nor does Get T function work ?

Yes, this is known limitation in LW2018. The fact is that this feature in LW2015 works extracting the T texturing information of the standard LightWave material from the Octane material node, but now that the standard LW material is also a node it is not possible to have both LW and Octane materials working at the same time. The LW SDK functions used to get the texturing information only work if the LW material is linked to the surface input, as expected.

Probably on a solution could be trying to support the new LW2018 projection nodes, if you need to use the LW projections in the Octane scene, of work with the Octane native projections, although it is true that they can't be used for displacement.

Thanks,
-Juanjo
Last edited by juanjgon on Mon Mar 19, 2018 11:22 am, edited 1 time in total.
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain
PreviousNext

Return to Lightwave 3D


Who is online

Users browsing this forum: No registered users and 23 guests

Thu Apr 25, 2024 9:50 am [ UTC ]