Hi! This is a new test build
of the OctaneRender™ 3.0 for LightWave™
plugin version 3.08.0.7
, available for LightWave 10.1, 11.6, 2015.3 and 2018.0 Windows x64 and OSX. This build is compiled using the Octane 3.08 RC1
Apologies for the delayed release, especially for the delay of the first proper plugin build for LightWave 2018. It wasn't planned, but with this release, we should be back to the normal release schedule.Notes:
- Since we have to use CUDA toolkit 9.1 for that, you may have to update your graphics driver.
- The Windows plugin is now compiled using Visual Studio 2015. If you have problems to add the plugin to the Layout, try again after installing the Visual C++ 2015 redistributable package: https://www.microsoft.com/en-US/downloa ... x?id=53840
- In LightWave 2018, all the image files must be written from the passes node, even the beauty pass currently. The support of the new LightWave 2018 buffers system will be studied for an upcoming release, along with some other 2018 features, like the new volumetrics system.Release 3.08.0.7 regular licensehttps://render.otoy.com/customerdownloa ... _Win64.zipOSX version coming soon!Release 3.08.0.7 subscription licensehttps://render.otoy.com/customerdownloa ... n64_vr.zipOSX version coming soon!Standalone version for the network rendering nodeshttps://render.otoy.com/customerdownloa ... C1_win.exeOSX version coming soon!Documentation
New Octane 3.08 features: viewtopic.php?f=33&t=63219
Overview of OSL Shaders in Octane: https://docs.otoy.com/osl/
The plugin manual is being updated to cover most of the changes. https://docs.otoy.com/Lightwave3DH/Ligh ... Manual.htm=============================================
* NEW OCTANE FEATURES:
- Added support for Volta. Since we have to use CUDA toolkit 9.1 for that, you may have to update your graphics driver.
- Added a light direction pass which estimates the direction from where most of the light is coming.
- Added an irradiance beauty pass.
- Added the "Irradiance mode" to the direct lighting, path tracing and PMC kernel nodes.
- Added 5 volume passes which record properties of volumes, the environment medium and specular materials with IOR of 1 and transmission of 1. These will not be recorded in the SSS anymore.
- Added wavelength dependendent IOR for to the metallic material. There are now three different modes you can choose from: Artistic, IOR + color, RGB IOR.
- Added sheen to the glossy and the metallic material nodes.
- Added support for the 2nd and 3rd UV channels in displacement mapping.
- Added the "Displacement direction" to the displacement node which allows you to choose which displacement vectors should be used.
- mproved accuracy of Fresnel of the metallic meterial.
- Improved the RGB to spectrum conversion, which slightly reduces the noise for highly saturated RGB colours (especially when used in scattering / absorption media).
- Trying to improve displacement mapping in various corner cases and to improve handling of degenerated UV triangles in displacement.* NEW PLUGIN FEATURES:
- LightWave 2018 version!
- New "OSL UV" mode in the projection node.
- New commands "Octane_ActivateIPR_SelectedOnly" and "Octane_ActivateIPR_FullScene" to open the IPR with the render selected objects option enabled or disabled.* OCTANE BUGS FIXED:
- Fixed normal orientation of displaced triangles if the UV map is mirrored.
- Fixed missing GI clamp of beauty render passes.
- Fixed vertically flipped order in the instance colour texture node.
- Fixed incorrect evaluation of mix textures in the normal channel.
- Fixed sampling of the Ward BRDF.
- Fixed incorrect rendering of gradient texture with a control point set at 1.0.
- Fixed tangent vector calculation on sphere primitives.
- Fixed corner cases in metallic reflection with IOR set to (0, 0i).
- Fixed various issues of OSL over network rendering.
- Fixed the default projection for procedural texture nodes to use world space (as in 3.07).
- Fixed default colours of the triplanar texture inputs.
- Fixed the object space mode of texture projections.* PLUGIN BUGS FIXED:
- Fixed a typo in the Toon material node.
- Fixed the specular map input in the Metallic material node.
- Fixed a critical instancing bug in LW2018
- Fixed the import items from scene problems in LW2018
Thanks for your patience