Hi Juanjo
I know the volumetric way to create a realistic fog. But sometimes it is a bit noisy and hard to set.
My idea is to use the procedure that i normally use in Photoshop, but directly in Octane: The ZDepth channel.
Is there a way for create a render target node which uses the data stored in the ZDepth channel to apply a solid color (in different percentages) above the final image?
Thanks
Mirko