by rustyippolito » Mon Jan 29, 2018 12:54 am
rustyippolito
Mon Jan 29, 2018 12:54 am
Trying to use the dirt texture to displace the surface of the geometry as is is intersected by other geometry, like surface tension when a fingertip touches water. Even though the Dirt Texture shows up in the diffuse input, how can we pipe it into the displacement so that an object coming in contact with it with displaces the surface, or at least allow us to use the Dirt texture to control the mix of a material or texture fed into the displacement?