by mikefrisk » Sat Jan 06, 2018 12:25 am
mikefrisk
Sat Jan 06, 2018 12:25 am
Lets say I want to apply a dirt texture to a wall to show up in the corners but I do not want that affected by object animation. Like for example if I had a light socket fly onto the wall, I would not want the dirt texture forming as the socket reaches the wall. Is there any way to do this without baking/texture maps?