We have exported trees from SpeedTree v8 as FBX and Alembic with point cache as a PC2. The files displace perfectly using DP_MD_x64 Pc2 pointer plugin, but there is no motion blur in either IPR or sequence renders, even though we have "enable deformations MB" enabled in the RenderTarget. Is this a problem from the lwSDK or is there something else that we need to do?
PS- HAPPY NEW YEAR!