Hi! This is a test build of the OctaneRender™ 3.0 for LightWave™ plugin version 3.08.0.0, available for Lightwave 10.1, 11.6 and 2015.3 Windows x64 and OSX. This build is compiled using the Octane 3.08 test6 core.
This is a build released only to include the new Octane 3.08 features. The next build will include also fixes on the plugin side for some reported issues.
The Octane OSL feature is supported using the new "Octane OSL" LightWave node. The same LightWave node can be used for Texture, Camera or Projection OSL nodes. It works populating the node inputs from the OSL shader parameters after selecting it in the "OSL file" option. To control these OSL parameters, you can link any of the LightWave constant nodes (for the integer, scalar or vector type parameters), or Octane texture or projection nodes (for the texture or projection type parameters). The OSL string parameters are not supported yet. The LightWave plugin has the transformations nodes embedded in the "Octane Projection" node, so you don't need to define a transformation parameter in the shader.
Note: The Windows plugin is now compiled using Visual Studio 2015. If you have problems to add the plugin to the Layout, try again after installing the Visual C++ 2015 redistributable package:
https://www.microsoft.com/en-US/downloa ... x?id=53840
Release 3.08.0.0
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... ve_OSX.zip
Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... t6_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg
New features
New Octane 3.08 features: viewtopic.php?f=33&t=63219
Overview of OSL Shaders in Octane: https://docs.otoy.com/osl/
The plugin manual is being updated to cover most of the changes. https://docs.otoy.com/Lightwave3DH/Ligh ... Manual.htm
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RELEASE 3.08.0.0
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* NEW PLUGIN FEATURES:
- Toon Material node.
- Toon Ramp node.
- New Octane toon lights available in the Octane_light.
- Metal Material node.
- New specular modes in glossy and specular materials.
- New anisotropic feature in glossy and specular materials.
- Improved clay rendering.
- Additional response curves in the imager node. "sRGB" is the new default one.
- Custom LUT support in tone-mapping imager node. New "Octane LUT" node.
- Replaced the bool parameter "Gamma before response" in the imager node with the new enum parameter "Order".
- OSL node. Texture, Camera and Projection node types. Parameters supported using LightWave/Octane node input pins.
Thanks,
-Juanjo