LightWave 2018 is coming ;)

Forums: LightWave 2018 is coming ;)
Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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Re: LightWave 2018 is coming ;)

Postby rcallicotte » Thu Jan 11, 2018 1:01 pm

rcallicotte Thu Jan 11, 2018 1:01 pm
I would also like to know what the changes/improvements are to Octane's plugin for LW2018, since I own the standalone and am considering this LW plugin as a first purchase.
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Re: LightWave 2018 is coming ;)

Postby gamedesign » Fri Jan 12, 2018 2:56 am

gamedesign Fri Jan 12, 2018 2:56 am
Hi Juan
Are you able to give some details? :)
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Re: LightWave 2018 is coming ;)

Postby juanjgon » Fri Jan 12, 2018 10:04 am

juanjgon Fri Jan 12, 2018 10:04 am
The plugin in LightWave 2018 has the same workflow and features that you can find in the LightWave 2015 build. Probably in the future, it will support LW2018 specific features, like for example the new volumetrics system, but at least the first LW2018 plugin builds are not going to have features not available for the LW2015 version.

Thanks,
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Re: LightWave 2018 is coming ;)

Postby promity » Fri Jan 12, 2018 2:33 pm

promity Fri Jan 12, 2018 2:33 pm
Probably in the future, it will support LW2018 specific features

Great news, Juanjgon!
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Re: LightWave 2018 is coming ;)

Postby UnCommonGrafx » Fri Jan 12, 2018 9:54 pm

UnCommonGrafx Fri Jan 12, 2018 9:54 pm
Wondering: will 2015 presets, nodes and all, for Octane work with 2018?

Logically, I want to say yes, but that's from a non-programmer perspective: the nodes aren't different for what goes to Octane so shouldn't be diff, right?

Naive, I know, that's why the question. :)
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Re: LightWave 2018 is coming ;)

Postby juanjgon » Fri Jan 12, 2018 11:50 pm

juanjgon Fri Jan 12, 2018 11:50 pm
Yes, one of the goals of the LightWave 2018 plugin, that has been made possible also thanks to the collaboration with all the LightWave development team, is to make it compatible with all the LightWave 2015 stuff, including all the objects materials and materials presets. In theory, any Lightwave 2015 Octane scene should be loaded and rendered by LightWave 2018 without major changes, at least from the shading, lighting and rendering point of view.

Thanks,
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Re: LightWave 2018 is coming ;)

Postby rcallicotte » Sat Jan 13, 2018 9:09 pm

rcallicotte Sat Jan 13, 2018 9:09 pm
But, Juan, it will still work with the new way of texturing in 2018, too?
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Re: LightWave 2018 is coming ;)

Postby juanjgon » Sun Jan 14, 2018 6:16 pm

juanjgon Sun Jan 14, 2018 6:16 pm
What new way of texturing, using nodes? Octane will work with its nodes and shaders, like always.

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Re: LightWave 2018 is coming ;)

Postby rcallicotte » Sun Jan 14, 2018 7:54 pm

rcallicotte Sun Jan 14, 2018 7:54 pm
PBR and how materials now work - should we assume not only 2015, but also 2018 usage of material, which is new.

This (http://static.lightwave3d.com/marketing ... derer.html) and volumetrics are a curiosity for me in understanding the new Octane updates coming up for LW 2018.

juanjgon wrote:What new way of texturing, using nodes? Octane will work with its nodes and shaders, like always.

Thanks,
-Juanjo
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Re: LightWave 2018 is coming ;)

Postby juanjgon » Mon Jan 15, 2018 9:50 am

juanjgon Mon Jan 15, 2018 9:50 am
Well, nothing changes from the Octane point of view. LightWave 2018 has a whole new render engine with a new set of PBR material and tool nodes, but Octane works with its own PBR nodes, like always.

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