Alpha / transparency issues

Forums: Alpha / transparency issues
Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

Alpha / transparency issues

Postby asher » Wed Nov 29, 2017 9:13 pm

asher Wed Nov 29, 2017 9:13 pm
Hello,

I find that when rendering with premultiplied alpha, the render has "edges" that keep the colour of the Octane sky enviroment. This prevents compositing, were after inserting on say, Photoshop, another background, the edges are painfully obvius. The keying should be fading to pure transparent, not the colour of the sky. Is there something wrong that i am doing? Any other way of saving the image with correct alpha?
GTX TITAN, TITAN Black, 780Ti
WIN 7/64
I7
Asrock Extreme 3 motherboard
asher
Licensed Customer
Licensed Customer
 
Posts: 129
Joined: Tue Nov 18, 2014 4:06 am

Re: Alpha / transparency issues

Postby FrankPooleFloating » Thu Nov 30, 2017 12:40 pm

FrankPooleFloating Thu Nov 30, 2017 12:40 pm
You are definitely doing something wrong. Octane produces flawless alphas on everything I render. Everything. Maybe send a scene to Juanjo...
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
User avatar
FrankPooleFloating
Licensed Customer
Licensed Customer
 
Posts: 1669
Joined: Thu Nov 29, 2012 3:48 pm

Re: Alpha / transparency issues

Postby asher » Thu Nov 30, 2017 12:46 pm

asher Thu Nov 30, 2017 12:46 pm
if you unclick "keep enviroment" on kernel, edges are ok, no more blue edges" but only with a lense of cero field , the moment you add depht of field, you get even a worse result
GTX TITAN, TITAN Black, 780Ti
WIN 7/64
I7
Asrock Extreme 3 motherboard
asher
Licensed Customer
Licensed Customer
 
Posts: 129
Joined: Tue Nov 18, 2014 4:06 am

Re: Alpha / transparency issues

Postby LightwaveGuru » Tue Dec 05, 2017 12:42 am

LightwaveGuru Tue Dec 05, 2017 12:42 am
asher wrote:if you unclick "keep enviroment" on kernel, edges are ok, no more blue edges" but only with a lense of cero field , the moment you add depht of field, you get even a worse result




BTW

the same issue is happen if you have objects with (for example) image seq with alphas inside from TFD Volumes.
Than you see the outlines from the geometry inside the TFD Volume...so you can not mix at time TFD with objects image seqs.
for example a Engine with a image seq. for the fire and TFD for the smoke.

snip lwguru
http://www.neotek.laboratories.de or http://www.youtube.com/c/Lightwaveguru or http://www.facebook.com/safarifx 4x Titan X 12 GB watercooled / 6x 2080 ti air cooled / 2x 980 ti watercooled
User avatar
LightwaveGuru
Licensed Customer
Licensed Customer
 
Posts: 487
Joined: Wed Jun 25, 2014 9:34 am
Location: Germany

Return to Lightwave 3D


Who is online

Users browsing this forum: No registered users and 11 guests

Tue Apr 23, 2024 6:15 pm [ UTC ]