Baking objects

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Baking objects

Postby amathews9518 » Wed Nov 29, 2017 1:47 am

amathews9518 Wed Nov 29, 2017 1:47 am
Is there a way to bake separate objects?
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Re: Baking objects

Postby juanjgon » Wed Nov 29, 2017 9:48 am

juanjgon Wed Nov 29, 2017 9:48 am
Hi,

I'm not sure, but perhaps you could try to render each object in one layer.

Thanks,
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Re: Baking objects

Postby FrankPooleFloating » Wed Nov 29, 2017 2:09 pm

FrankPooleFloating Wed Nov 29, 2017 2:09 pm
Yes, just use a unique Baking Group ID number for the single mesh you want baked.
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Re: Baking objects

Postby amathews9518 » Thu Nov 30, 2017 12:50 am

amathews9518 Thu Nov 30, 2017 12:50 am
Where do you change the baking id on an mesh?
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Re: Baking objects

Postby FrankPooleFloating » Thu Nov 30, 2017 12:56 am

FrankPooleFloating Thu Nov 30, 2017 12:56 am
You go into main Octane Render menu > open Render Layers > set a unique BakeID number for desired mesh > then in your Camera:Baking node, you choose which Baking Group ID you want > BLAMMO!
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Re: Baking objects

Postby amathews9518 » Thu Nov 30, 2017 1:10 am

amathews9518 Thu Nov 30, 2017 1:10 am
Thanks Frank
I will give it a try
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Re: Baking objects

Postby amathews9518 » Sun Dec 10, 2017 3:54 pm

amathews9518 Sun Dec 10, 2017 3:54 pm
LFR stone.jpg
UV map for camera. this tile works
Any way to use tiling on a uv map in the baking camera?
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LFR stone uv map.jpg
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