Hi all,
I have questions about how optimize heavy lightwave scene with several (lot of ?) different instances drived with different MDD.
Is it better to have lot of small objects (an small MDD), or is it better to have less objects (and less MDD) but bigger objects (and bigger MDD) to instance ?
This to solve the 2 following problems :
- First : how to use as low as possible amount of cpu ram when converting lw scene to octane scene (the fisrt step that take place when doing F10). Ram usage can raise so far than it become impossible to complete. (A 16, 20 Go ram scene (windows and lightwave included) can be impossible to convert with 96 Go of ram.
- Second : how to optimize loading time in GPU VRam (the second step after scene convertion and before rendering begins, and the same between frames to render). This loading time can become enormous and not usable in production.
This is for a production very near from its dead line.
Thanx.