by promity » Thu Aug 17, 2017 1:09 pm
promity
Thu Aug 17, 2017 1:09 pm
Hi. I do not want to create a new topic. Moreover, in this topic there are people with very deep knowledge in the Octane.
How to affect the fog so that it is cut off when approaching a certain distance to the objects / camera?
I need to create an underwater world. It is characterized by the fact that the water in most natural reservoirs has a limited transparency. Ie objects at a distance in the water look like in a fog.
Fog in the Octane looking good (except render time), but the fact is that in this watery (foggy) environment must moving the underwater vehicle with the passengers inside.
The fog affects my underwater object so that through its glass everything inside looks black. If I make the fog weaker - then inside the phone you can see something. But then there is too little fog to imitate the aquatic environment.
(Time to sorry for my english)).
The underwater apparatus is always in the camera lens and in its focus. And I would like the fog not to affect the area where this device is located at the moment.
Is there any way to do this?
Thanks.
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