F10 rendering instances on points update error

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F10 rendering instances on points update error

Postby lstudios3d » Fri Aug 04, 2017 4:17 pm

lstudios3d Fri Aug 04, 2017 4:17 pm
I have a scene set up with animated particles that are baked out. Started out as flocking but I was getting render errors so thought it might have been octane not liking flocking but now I don't think that's the issue. The issue I seem to be having is that when I do a F10 it loads up correctly and the first frame renders how it should but as soon as it goes past that first frame the particles never move forward. The object that is instanced to the particles moves but the overall world movement is frozen. F9 works correctly and the first frame of a F10 but something is definitely broken.

Anyone else having this issue?
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Re: F10 rendering instances on points update error

Postby juanjgon » Fri Aug 04, 2017 4:34 pm

juanjgon Fri Aug 04, 2017 4:34 pm
Hi,

Do you have the "Update Instancers" option enabled in the render target root node options panel? If you are rendering in "update scene" mode, this option must be enabled to update the instancers animation.

In any case, if everything fails, render the scene in "full scene reload" mode should fix any kind of problem updating the scene among the frames.

Thanks,
-Juanjo
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Re: F10 rendering instances on points update error

Postby lstudios3d » Fri Aug 04, 2017 4:45 pm

lstudios3d Fri Aug 04, 2017 4:45 pm
That seems to be where my issue was. Thanks
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