I have a scene set up with animated particles that are baked out. Started out as flocking but I was getting render errors so thought it might have been octane not liking flocking but now I don't think that's the issue. The issue I seem to be having is that when I do a F10 it loads up correctly and the first frame renders how it should but as soon as it goes past that first frame the particles never move forward. The object that is instanced to the particles moves but the overall world movement is frozen. F9 works correctly and the first frame of a F10 but something is definitely broken.
Anyone else having this issue?