Plastic material shading tips

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Plastic material shading tips

Postby Builtdown » Sun Jun 18, 2017 7:39 am

Builtdown Sun Jun 18, 2017 7:39 am
Hi,

I´m trying to achieve a little more photo-realistic results with plastics.
If you have some tips, I would like to hear.

Please see the attachment:
The pic on the left side is a photo and the one on the right is my 3D-pic at the moment.
I like how the thin parts are having some yellow absorbed light and not dark shadows like in my 3D-version. I know this should be achieved with Absorbtion or Scattering mediums but I can´t get it to work. What should I do?

Why is it possible to set SSS-medium to diffuse and specular noded but not to glossy node?


Thanks,
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Re: Plastic material shading tips

Postby FrankPooleFloating » Sun Jun 18, 2017 12:31 pm

FrankPooleFloating Sun Jun 18, 2017 12:31 pm
Use Material Mixer and blend Diffuse (w/ SSS) with Glossy. Maybe there is a similar plastic in LiveDB for you to reverse engineer. I don't use db myself.
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Re: Plastic material shading tips

Postby Builtdown » Mon Jun 19, 2017 10:09 am

Builtdown Mon Jun 19, 2017 10:09 am
Can someone teach me how to get some translucency to the corners and thin parts.
I can´t get anything to work.
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Re: Plastic material shading tips

Postby alexos » Mon Jun 19, 2017 1:54 pm

alexos Mon Jun 19, 2017 1:54 pm
Have you tried the SSS presets on 3DXYZ? I believe milk or wax would be a good starting point for the effect you're trying to achieve. Here: http://3dxyz.pro/sss-material-starter-pack-octane-render-for-lightwave/

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