Hi,
I´m trying to achieve a little more photo-realistic results with plastics.
If you have some tips, I would like to hear.
Please see the attachment:
The pic on the left side is a photo and the one on the right is my 3D-pic at the moment.
I like how the thin parts are having some yellow absorbed light and not dark shadows like in my 3D-version. I know this should be achieved with Absorbtion or Scattering mediums but I can´t get it to work. What should I do?
Why is it possible to set SSS-medium to diffuse and specular noded but not to glossy node?
Thanks,